Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Postby Nash » Sun May 10, 2020 3:21 pm

Rowsol wrote:
AL-97 wrote:Recently I've been playing the Faspons mod with Nash's Gore and noticed that Hell Knights, Barons and Cacodemons do not spawn any blood effects. You can get a bloody wall decal if you to shoot a monster in front of a wall, but they do not summon any flying blood effects regardless of whatever weapon you are to use on them. Is there any edit I can do to fix this?


Just comment out
BloodType "GreenHitBlood"
From the hellknight and the same line from the other actors.


No, there's no need to edit Fastpons. This is what the BLUDTYPE feature is for (it's been available to NashGore since the v0.9 beta!). Sad that I took the effort to implement this but it's not known. :'( It's written in the OP as well as on the Github page.

Anyway, what you do is create a file called BLUDTYPE.txt and list down the actor names whose blood types you want to override. In this case, you will write on each separate line, the name of the actors in Fastspons which have custom blood typed.

You can see the attachments on the first page on how to do this because I've uploaded a sample for Smooth Doom that fixes the same issue.
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Joined: 27 Oct 2003
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Github ID: nashmuhandes

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Postby AL-97 » Sun May 10, 2020 3:54 pm

Thank you for the explanation, Nash. My mistake not reading the OP properly.
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Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE

Postby De-M-oN » Fri Jun 19, 2020 8:39 pm

Nash wrote:[imgur]https://i.imgur.com/DTwfpn1.gif[/imgur]
[imgur]https://i.imgur.com/Qf8OYit.gif[/imgur]

NashGore Did It First(tm)

Is this still a thing? Seems not to happen in my game.
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Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE

Postby ate0ate » Fri Jun 19, 2020 9:42 pm

De-M-oN wrote:Is this still a thing? Seems not to happen in my game.

It was a feature in the github builds. Quite nice really. I keep hoping Nash opens the github repo back up myself as well. I have a copy I was lucky enough to have stuck in a folder but if I lose it, I cannot replace it:(
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Postby Nash » Sat Jun 20, 2020 3:07 am

It will be in NashGore Vengeance v1.1 which was supposed to be released but I got busy with IRL crap. Patience. :)
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Github ID: nashmuhandes

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Postby ate0ate » Sat Jun 20, 2020 4:03 am

Please, take all of the time that you need. Impatience was not what I meant to convey, just anticipation lol. You can't rush greatness:)
That bloodslide is a truly fun effect by the way. It makes certain things feel quite satisfying, like power punching pinkies in the Golden Souls 3 demo for example.
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