Rowsol wrote:AL-97 wrote:Recently I've been playing the Faspons mod with Nash's Gore and noticed that Hell Knights, Barons and Cacodemons do not spawn any blood effects. You can get a bloody wall decal if you to shoot a monster in front of a wall, but they do not summon any flying blood effects regardless of whatever weapon you are to use on them. Is there any edit I can do to fix this?
Just comment out
BloodType "GreenHitBlood"
From the hellknight and the same line from the other actors.
No, there's no need to edit Fastpons. This is what the BLUDTYPE feature is for (it's been available to NashGore since the v0.9 beta!). Sad that I took the effort to implement this but it's not known. :'( It's written in the OP as well as on the Github page.
Anyway, what you do is create a file called BLUDTYPE.txt and list down the actor names whose blood types you want to override. In this case, you will write on each separate line, the name of the actors in Fastspons which have custom blood typed.
You can see the attachments on the first page on how to do this because I've uploaded a sample for Smooth Doom that fixes the same issue.