Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE

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Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE

Postby Nash » Mon Jan 13, 2020 2:27 am

Talon1024 wrote:While I was working on adding this to WolfenDoom, I experienced an issue where blood pools from enemy corpses would block polyobject doors. I fixed this by setting -SOLID and +SPECIAL on NashGoreCorpseBlood, and replacing CanCollideWith with Touch.

Thanks! I'll incorporate these into mainline NGMVE with credits to you. :)
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Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
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