Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE

Postby Nash » Mon Jan 13, 2020 2:27 am

Talon1024 wrote:While I was working on adding this to WolfenDoom, I experienced an issue where blood pools from enemy corpses would block polyobject doors. I fixed this by setting -SOLID and +SPECIAL on NashGoreCorpseBlood, and replacing CanCollideWith with Touch.


Thanks! I'll incorporate these into mainline NGMVE with credits to you. :)
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Previous

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 3 guests