Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]
Posted: Sat May 04, 2019 11:19 pm
So far everything is working great so any criticism from me is just aesthetic things.
While I love the new Blood styled splatter sprites for Classic mode, the shading style meshes poorly with the footprints and the blood pools. https://i.imgur.com/9zISZHo.png
As well as that, upon monster gibbing with classic style enabled; the splatters that spawn from that are in the default shaded style rather than the new sprites https://i.imgur.com/pxrCV3T.png
Last for the gibbing, please update the blood fog effect from gibbing. The black shading on parts of it stands out too much and looks kind of ugly. https://i.imgur.com/MYzw1ra.png Also making the fog a bit more transparent and fade quicker would be an improvement.
For the blood spurting effects, it would look better if the floor splat decals that are spawned to be the smaller sized ones or just downsized in general, the spurting seems to over spawn large floor decals which doesn't really look all that great. Maybe use the new classic styled Blood drop sprites for the splatters caused by it?
Though this is a very minor suggestion, having variation in the blood pools would look much nicer. Maybe have it choose a random blood pool sprite out of 5 variations each time or have the maximum growth size have more variation.
Great work, cant wait to see it on release.
While I love the new Blood styled splatter sprites for Classic mode, the shading style meshes poorly with the footprints and the blood pools. https://i.imgur.com/9zISZHo.png
As well as that, upon monster gibbing with classic style enabled; the splatters that spawn from that are in the default shaded style rather than the new sprites https://i.imgur.com/pxrCV3T.png
Last for the gibbing, please update the blood fog effect from gibbing. The black shading on parts of it stands out too much and looks kind of ugly. https://i.imgur.com/MYzw1ra.png Also making the fog a bit more transparent and fade quicker would be an improvement.
For the blood spurting effects, it would look better if the floor splat decals that are spawned to be the smaller sized ones or just downsized in general, the spurting seems to over spawn large floor decals which doesn't really look all that great. Maybe use the new classic styled Blood drop sprites for the splatters caused by it?
Though this is a very minor suggestion, having variation in the blood pools would look much nicer. Maybe have it choose a random blood pool sprite out of 5 variations each time or have the maximum growth size have more variation.
Great work, cant wait to see it on release.