Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Samarai1000
- Posts: 160
- Joined: Sun Sep 25, 2016 7:04 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in Canada
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Getting a peculiar issue with this mod used in conjunction with Guncaster.
https://i.imgur.com/9zYPuXW.png
Picking up a backpack results in a VM abort.
https://i.imgur.com/9zYPuXW.png
Picking up a backpack results in a VM abort.
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Will take a look, thanks for the report!Samarai1000 wrote:Getting a peculiar issue with this mod used in conjunction with Guncaster.
https://i.imgur.com/9zYPuXW.png
Picking up a backpack results in a VM abort.
- Samarai1000
- Posts: 160
- Joined: Sun Sep 25, 2016 7:04 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in Canada
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Thank you for being so quick to notice it! I'm excited for the next update to Nashgore, whenever it comes.Nash wrote:*probably useless snip*
Another small bug discovered through Guncaster (that I imagine may also occur without it, but I don't really have a way to test it?) is that if a corpse is launched upwards into the ceiling, it will remain un-crushed but have the crushed-corpse sprites appear on it. You can see this if you uppercut a poor monster in a cramped area. Considering there's few situations where this will occur otherwise, and it's harmless, it probably shouldn't be much of a concern.
I have some minor nitpicks that thankfully don't involve glitches, but are otherwise a bit petty. I'm a bit iffy on the sound design, most of it is servicable, but the sound effects for bits of meat (gibs) bouncing on the ground sounds off in a way I can't really put into words. It sounds... a bit too snappy? Less like a fleshy piece impacting something, more like a bone being snapped. The sound effects for blood 'landing' on the ground feel a little weird too, but not as odd as the gibs. More like running water than blood hitting the ground, though I can't say I have a very realistic example for what the latter would sound like.
(It's really admirable you're sticking only to publicly available sounds, though. I feel bad for using stuff from commercial works in my mods.)
I also find the blood actors themselves to be a bit too floaty? I imagine that's probably just due to the over-the-top, vaguely cartoony theme of the gore, but it feels like it could use a bit more gravity and hangs around in the air for too long. I'd love to be able to modify gravity with a slider like how you can change blood/gib amounts, but I know from experience putting together options can suck.
Anyways, thanks for making what I'd call the best universally compatible gore mod for GZDoom, ever. Without exaggeration!
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
I think I got a bug on the video I made to present your mod to my channel, playing it with Boom Power Plus Edition. The gore was invisible (yet, it was blocking the way), then I switched settings and it showed up. I tried to reproduce the issue later, but no luck.
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
This is a known issue. It's easy to fix yourself by editing the mod. I'm so sorry this slipped through! Please follow instructions here: viewtopic.php?p=1083375#p1083375Facínora wrote:I think I got a bug on the video I made to present your mod to my channel, playing it with Boom Power Plus Edition. The gore was invisible (yet, it was blocking the way), then I switched settings and it showed up. I tried to reproduce the issue later, but no luck.
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Yeah I knew about the block issue and It didn't bother me tbh, but the funny thing is that the gore from the body squishing was invisible until i fiddled with nash's gore mod options. I thought you also would like to see your mod's video but I wanted to be more usefulNash wrote:This is a known issue. It's easy to fix yourself by editing the mod. I'm so sorry this slipped through! Please follow instructions here: viewtopic.php?p=1083375#p1083375
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Bug report: Cyber's and Mastermind's crushed corpse doesn't show up (mod used in this screenshot: Pandemonia)
https://cdn.discordapp.com/attachments/ ... m_4011.png
https://cdn.discordapp.com/attachments/ ... m_4011.png
- Samarai1000
- Posts: 160
- Joined: Sun Sep 25, 2016 7:04 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in Canada
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Is there a GitHub or other development page for this mod? I'm really excited for the next update and would gladly put up with incomplete builds.
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Yeah, I would like to participate on testing too.
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Hey everyone, sorry for the lack of updates. I have been busy working on my standalone (GZDoom-based!) commercial game, and between juggling my hectic IRL day job and using what little time and energy I could spare to slave away at my game, most times I barely have the willpower left to continue working on this mod.
There's a ton of fixes already made, I listened and tried to address almost all of your feedback from here, Facebook, Youtube and wherever else this was posted on; but I'm not confident enough that it's truly ready for a new release because I feel like I haven't tested it enough.
Yes, I did consider putting it on Github at some point so that y'all can test unstable code, but, well... you know, I'm just tired a lot. =P
I will do my best to wrap things up for the next version of NGM Vengeance. My game incorporates a heavily-modified version of NGMV so this mod definitely isn't abandoned, don't worry.
There's a ton of fixes already made, I listened and tried to address almost all of your feedback from here, Facebook, Youtube and wherever else this was posted on; but I'm not confident enough that it's truly ready for a new release because I feel like I haven't tested it enough.
Yes, I did consider putting it on Github at some point so that y'all can test unstable code, but, well... you know, I'm just tired a lot. =P
I will do my best to wrap things up for the next version of NGM Vengeance. My game incorporates a heavily-modified version of NGMV so this mod definitely isn't abandoned, don't worry.
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
It's cool Nash, take your time man. I think we'd all rather have a proper update than something rushed. One thing I think needs mentioning, I don't know if anyone else has, is there seems to be some issues with Nash Gore and LegenDoom's Legendary monster effects. It can really lag the game. I haven't thoroughly tested this yet, but when its not loaded with Nash Gore, the lag is minimal or nonexistent. No issues running Nash Gore with anything else that I can think of at the moment. I'd love to hear more about your standalone GZDoom based game sometime soon:)
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Beezle: thanks for the report, I will take a look at what's causing that lag.
- Hexereticdoom
- Posts: 654
- Joined: Thu Aug 08, 2013 1:30 pm
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- Contact:
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Also awaiting patiently the v1.0 release of this cool blood mod...
Take your time man, I'm sure it will worth the wait!
Take your time man, I'm sure it will worth the wait!
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
That's great to hear! More GZDoom games.
One question though - has the issue of it not nashgore-ing enemies by weapons with +EXTREMEDEATH been fixed?
One question though - has the issue of it not nashgore-ing enemies by weapons with +EXTREMEDEATH been fixed?
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Care to recommend me a mod where I can test the EXTREMEDEATH thingy really easily?Sinael wrote:That's great to hear! More GZDoom games.
One question though - has the issue of it not nashgore-ing enemies by weapons with +EXTREMEDEATH been fixed?
(WTF I hate Coke! Where's my god damn rootbeer?!)
Last edited by Nash on Thu May 02, 2019 2:24 pm, edited 2 times in total.