Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

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Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Postby Ahpiox » Thu Dec 06, 2018 2:56 am

Sorry, but there is a conflict of this mod with Nuke Town.
My mod have sprites named like "0001", "0002" etc, and Nashgore's TEXTURES file have this names too. Its mean all weapons, items etc will be missing, if you load it in wrong order.
Don't get me wrong (tautology at its finest), im not whinning here, and this problem is pretty avoidable, but still, for awareness.
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Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Postby R4L » Thu Dec 06, 2018 3:14 pm

I'm late to the game here...

This mod is fantastic. Bolognese bogs my framerate down (currently playing through Alfonzone) but this is smooth all around. All hail the King. 8-)
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Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Postby TheMightyHeracross » Thu Dec 06, 2018 6:33 pm

Nash in 2011, second page of the Brutal Doom thread:

... and thus Nashgore 3.0 is now made redundant and obsolete. :) At least I don't have to worry about releasing anything anymore from now on.


:laff:
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Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Postby Nash » Thu Dec 06, 2018 11:57 pm

TheMightyHeracross wrote:Nash in 2011, second page of the Brutal Doom thread:

... and thus Nashgore 3.0 is now made redundant and obsolete. :) At least I don't have to worry about releasing anything anymore from now on.


:laff:


LOL. That was still true until 4 days before the the first post in this thread was mode. :P NGM Vengeance was never planned, it was made literally randomly that day because I felt like it...
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Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Postby Pompous Seed » Tue Dec 11, 2018 8:27 am

Sometimes blood models spawn before they're flush with the ground (even if a floor check "prevents" them from spawning, you still see the model for a brief moment before it vanishes).
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Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Postby Nash » Tue Dec 11, 2018 2:24 pm

Thanks all of the reports so far. I took care of most of these, but I'm gonna do much more thorough testing before I release the next version. In the mean time, if there are any extremely game-breaking bugs, I will post band-aid solutions (like what I did for the "blood blocks elevators" bug).
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Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Postby eharper256 » Tue Dec 11, 2018 4:42 pm

Another fan you've got here. Its replaced Universal Gibs for me, as the effects seem more consistant.

I was also going to report blocking corpses in Evilternity, but it seems your posted fix allieviates it fine.
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