Perhaps a good fix would be be for an optional version of vertical inertia where it is limited to only going down.Nash wrote:The problem with the vertical option is, even if I enable it ONLY for the jump inertia, you will start to see glitchy graphics as some weapon sprites literally cut off as soon as it touches the status bar.
About the weapon offset issue, can you recommend me an example mod where I can test this issue?
I was also about to ask a similar thing to the jump request, though. I really really really liked the inertia on the player's weapon sprite in Blood when you moved around -- would it be possible to add an inertia option that was affected by movement rather than mouselook similar to that game? Technically Blood does both mouselook and movement inertia, to be more precise. It'd also be pretty cool if the weapon sprite would "bounce" when you land on the ground from a tall height, similar to Duke Nukem 3D.