PD:Im new in this of the modding so suggestions are welcome
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Days ago i was Modifying you TC,adding the Gloom player Sprite with rotations, Menu & intermission music, and the Original Gun sprite maked with a TEXTURES lump, 1.8.6 and 2.1 support (Because i using android). So if you want i can send you my modded version.Let's see what you thinkCherno wrote:Very good. Maybe I'll finally finish the GloomDoom TC, I have a few Hell levels that need converting and I have to write some custom attack code for the floating head enemies that pull the player towards it.
Weird, the player sprite was already in the TC IIRC?!?Rayman The Hedgehog wrote:Days ago i was Modifying you TC,adding the Gloom player Sprite with rotations, Menu & intermission music, and the Original Gun sprite maked with a TEXTURES lump, 1.8.6 and 2.1 support (Because i using android). So if you want i can send you my modded version.Let's see what you thinkCherno wrote:Very good. Maybe I'll finally finish the GloomDoom TC, I have a few Hell levels that need converting and I have to write some custom attack code for the floating head enemies that pull the player towards it.
No, i added the Gloom player sprite in the TCCherno wrote: Weird, the player sprite was already in the TC IIRC?!?
I'm happy you did not leave your TC.Cherno wrote:Oh well, I actually added it in my internal updated version which I hadn't downloaded yet so I guess the work was for naught
You are maked the maps for scratch or using a tool like map2wad?Cherno wrote:Converting those maps is just so tedious
Check out the LoreShot actor from Strife. It's a projectile that thrusts the victim towards the firing actor upon impact. It's used for a lot of "grappling hook" type weapons in mods.Cherno wrote:and I have to write some custom attack code for the floating head enemies that pull the player towards it.
Grab Delta Touch for Android versions of newer builds of GZDoom.Rayman The Hedgehog wrote:1.8.6 and 2.1 support (Because i using android)
So far, I used the WinUAE Amiga emulator to load the Gloom map editor which lets me view the maps from above, from this I recreate the basic layout of the walls and doors of the level in GZDoomBuilder. Then I start another instance of WinUAE and play the map in Gloom step by step while assigning the correct wall textures, enemy placements, triggers, switches etc. in GZDoomBuilder.Rayman The Hedgehog wrote:You are maked the maps for scratch or using a tool like map2wad?Cherno wrote:Converting those maps is just so tedious
I interesed in port the AGA Experience exclusive levels