Widescreen HUD for DooM

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Pixel Eater
 
 
Posts: 667
Joined: Wed Aug 02, 2017 12:31 am
Location: In between the Moon and you, between the buried and me.

Widescreen HUD for DooM

Post by Pixel Eater »

A widescreen HUD for 16:9 monitors. It's designed for the statusbar to be scaled to 8 and for 'HUD preserves aspect ratio' to be off.
The idea behind it is to prioritise the viewport's aspect ratio (~19:10) over the HUD's but also to keep the elements within the HUD at a readable size.

*Some resolution scaling options may not work*



Download
Post Reply

Return to “Graphic/Audio Patches”