A widescreen HUD for 16:9 monitors. It's designed for the statusbar to be scaled to 8 and for 'HUD preserves aspect ratio' to be off.
The idea behind it is to prioritise the viewport's aspect ratio (~19:10) over the HUD's but also to keep the elements within the HUD at a readable size.
*Some resolution scaling options may not work*
Download
Widescreen HUD for DooM
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Pixel Eater
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