Widescreen HUD for DooM

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Pixel Eater
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Joined: Wed Aug 02, 2017 12:31 am
Location: In between the Moon and you, between the buried and me.

Widescreen HUD for DooM

Post by Pixel Eater »

A widescreen HUD for 16:9 monitors. It's designed for the statusbar to be scaled to 8 and for 'HUD preserves aspect ratio' to be off.
The idea behind it is to prioritise the viewport's aspect ratio (~19:10) over the HUD's but also to keep the elements within the HUD at a readable size.

*Some resolution scaling options may not work*


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