Mod replacing Doom 2 OG textures with Duke Nukem 3D

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Postby Nash » Wed Aug 15, 2018 6:12 am

It blows my mind how simply swapping out art assets (textures, sprites) AKA reskinning existing stuff like this can drastically change the vibe of something I thought I'd have already gotten sick of... =P
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Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Postby PixelWAD » Wed Aug 15, 2018 6:51 am

Thank you all for all the feedback!
I started this mod just as an experiment, and slowly I've been adding more and more textures into it.

I did make one mistake - my primary textures resource folder was not entirely complete - many Duke textures were missing, but I was already so far into 'completing' it.

The way I did it was to create a zip file, load Doom2.wad in gzDoom Builder and edit the textures one by one. Doom has many smaller sized textures, so most of the editing I did was to just resize it, and sometimes I have added a light or two extra, just like in original Doom textures.

I know this could be much more polished! Maybe I'll pick it back up one day. It's nowhere near perfect, but it's very fun to play nonetheless. Textures are working quite well also in OBLIGE-generated maps.

https://www.youtube.com/watch?v=igoUJ2FWtZE - here is a sample gameplay with OBLIGE-generated level.
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Joined: 10 Jun 2018

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Postby PixelWAD » Wed Aug 15, 2018 10:03 am

Is there a single map that uses most, if not all default doom textures?
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