Doom 64 Retribution PBR Materials : Vaseline Edition

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Thu Aug 02, 2018 12:07 pm

The PSX textures are pretty much just the original textures, but different lightning. Anyway, the reason the automatic generation worked so well here is because the textures aren't very complicated, while the original doom's textures are. Me, & arl from doomworld are currently working on making PBR materials manually for all doom games.

Unfortuently, he's very busy, and i'm not very good, but i AM making PBR materials, as nobody else is doing it, but it will take months, if not YEARS for me to finish all textures, there's about 1500 textures & patches that need to be made, and PBR materials are 4 textures per material. That's 6000 textures. Here's a link to the doomworld thread

https://www.doomworld.com/forum/topic/1 ... -textures/

Everyone is welcome to contribute, but so far nobody seems to be interested. Anyone reading this, If you are interested in helping, please send a PM.
User avatar
Mynameislol
 
Joined: 02 Feb 2017

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby sylandro » Fri Aug 03, 2018 5:33 pm

Mynameislol wrote:
Valken wrote:Both look great actually... Can you share your processing method? I want to try it on the Doom 3 texture pack from D4T!!!


I used a program called ShaderMap4, and played with it, and was able to batch process the textures. It requried ALOT of manual renaming

Can you share your settings? I've downloaded the program and it's pretty cool, but I don't know exactly what I'm doing... for example I don't know how to generate the roughness and metallic maps.
sylandro
 
Joined: 18 Feb 2015

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Sat Aug 04, 2018 10:25 am

I didn't generate metallic & roughness maps, i generated heightmaps and played with them until they somewhat resembled metallic & toughness maps
User avatar
Mynameislol
 
Joined: 02 Feb 2017

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Enjay » Sat Aug 04, 2018 10:35 am

Ahh! That explains a lot. I've been messing with the program too. I haven't come up with anything useful yet though.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Amuscaria » Sat Aug 04, 2018 3:00 pm

:shock: :shock: :shock:
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Twitchy2019 » Wed Sep 26, 2018 11:40 pm

So, I got one concept here I wanna know about. What is this enhancement to Doom 64, and can it do adaptable lighting stuff automatically and look cool doing it?
User avatar
Twitchy2019
Your friendly neighborhood asskicker.
 
Joined: 05 Jan 2017
Location: My Foot,Your Face! (Team Monster)

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby hoover1979 » Thu Sep 27, 2018 1:28 am

I like this mod! :mrgreen:

Maybe host it on ModDB.
User avatar
hoover1979
Making 2k Texture Pack for Doom.
 
Joined: 22 Jun 2014
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby hoover1979 » Mon Aug 05, 2019 5:04 am

I just had a go at your mod and the PBR only shows up in a very small amount of areas as well as showing up when I fire my weapon. Is there a file to get that has dynamic lights for Doom 64 Retribution to show these PBR textures off. The brightmaps file you hosted on Zippyshare is no longer on their server. if that file includes dynamic lights, can you reupload it?
User avatar
hoover1979
Making 2k Texture Pack for Doom.
 
Joined: 22 Jun 2014
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby KingaAss » Mon Aug 26, 2019 3:20 am

Is it possible for someone to tell me if that HUD is a combination of ZION's and some other? Or I can actually download it. Damn it, I really like the PBR on this game.
KingaAss
 
Joined: 26 Aug 2019
Discord: KingaAss
Twitch ID: EliteSlayer1338
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Tue Sep 03, 2019 10:48 am

hoover1979 wrote:I just had a go at your mod and the PBR only shows up in a very small amount of areas as well as showing up when I fire my weapon. Is there a file to get that has dynamic lights for Doom 64 Retribution to show these PBR textures off. The brightmaps file you hosted on Zippyshare is no longer on their server. if that file includes dynamic lights, can you reupload it?


Sorry, no dynamic lights, and i'm sorry, i've lost the brightmap files. I'll let you know if i find them.

KingaAss wrote:Is it possible for someone to tell me if that HUD is a combination of ZION's and some other? Or I can actually download it. Damn it, I really like the PBR on this game.


The download for the PBR is still there, but the brightmaps are lost, i'm afraid.
User avatar
Mynameislol
 
Joined: 02 Feb 2017

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby AL-97 » Wed Sep 04, 2019 10:29 am

I still have the brightmaps. Here's the link:
https://gofile.io/?c=8JbthL
User avatar
AL-97
 
Joined: 07 Dec 2016

Previous

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 3 guests