Doom 64 Retribution PBR Materials : Vaseline Edition

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Thu Aug 02, 2018 1:07 pm

The PSX textures are pretty much just the original textures, but different lightning. Anyway, the reason the automatic generation worked so well here is because the textures aren't very complicated, while the original doom's textures are. Me, & arl from doomworld are currently working on making PBR materials manually for all doom games.

Unfortuently, he's very busy, and i'm not very good, but i AM making PBR materials, as nobody else is doing it, but it will take months, if not YEARS for me to finish all textures, there's about 1500 textures & patches that need to be made, and PBR materials are 4 textures per material. That's 6000 textures. Here's a link to the doomworld thread

https://www.doomworld.com/forum/topic/1 ... -textures/

Everyone is welcome to contribute, but so far nobody seems to be interested. Anyone reading this, If you are interested in helping, please send a PM.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby sylandro » Fri Aug 03, 2018 6:33 pm

Mynameislol wrote:
Valken wrote:Both look great actually... Can you share your processing method? I want to try it on the Doom 3 texture pack from D4T!!!


I used a program called ShaderMap4, and played with it, and was able to batch process the textures. It requried ALOT of manual renaming

Can you share your settings? I've downloaded the program and it's pretty cool, but I don't know exactly what I'm doing... for example I don't know how to generate the roughness and metallic maps.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Mynameislol » Sat Aug 04, 2018 11:25 am

I didn't generate metallic & roughness maps, i generated heightmaps and played with them until they somewhat resembled metallic & toughness maps
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Enjay » Sat Aug 04, 2018 11:35 am

Ahh! That explains a lot. I've been messing with the program too. I haven't come up with anything useful yet though.
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby Amuscaria » Sat Aug 04, 2018 4:00 pm

:shock: :shock: :shock:
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby warman2012 » Thu Sep 27, 2018 12:40 am

So, I got one concept here I wanna know about. What is this enhancement to Doom 64, and can it do adaptable lighting stuff automatically and look cool doing it?
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Re: Doom 64 Retribution PBR Materials : Vaseline Edition

Postby hoover1979 » Thu Sep 27, 2018 2:28 am

I like this mod! :mrgreen:

Maybe host it on ModDB.
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