Simple HUD Add-ons [Updated September 5, 2019]

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Re: Simple HUD Add-ons [Updated May 29, 2019]

Postby 40KN » Wed May 29, 2019 8:54 pm

Tekish wrote:This was already in the works, but this seemed like a good a time as any to finish and release it. You can now select between small, standard, and large sizes for the hit/kill markers.


Thanks for the quick reply, the change looks great. One small bug to report: there are two identical entries for the Show Hit Marker toggle under General Options.
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Re: Simple HUD Add-ons [Updated May 29, 2019]

Postby Tekish » Wed May 29, 2019 9:58 pm

Thanks, fixed.
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Re: Simple HUD Add-ons [Updated May 29, 2019]

Postby Agitatio » Sun Jun 02, 2019 3:57 pm

Any plans for Precise Crosshair support?
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Re: Simple HUD Add-ons [Updated May 29, 2019]

Postby Tekish » Sun Jun 02, 2019 9:02 pm

It's a cool mod, but I don't have any plans to modify CrosshairHP/HitMarkers to work with it at the moment.
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Re: Simple HUD Add-ons [Updated May 29, 2019]

Postby site » Wed Jun 05, 2019 10:15 am

Thanks for levelinfo. Just a small thing but it's super handy!
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Postby JuroZrno » Wed Jun 12, 2019 9:55 am

How do I make this add-on work with Brutal Doom?I really like this add-on but it's not that nice to have it in the orginal Doom.Any advice?
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Postby Tekish » Wed Jun 12, 2019 2:54 pm

You would load the relevant PK3(s) the same way you would for any mod in GZDoom. You can drag and drop, use the command line, use the INI for autoload purposes, or use one of the variety of launcher applications that streamline the process for you.
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Postby goldenmob72 » Fri Jun 14, 2019 4:03 pm

Whenever I kill bunch of enemies with an Explosive Weapon I see and hear lots Hit Markers , can you add a option to disable multiple Hit Markers for when killing a bunch of enemies at once please ?
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Postby Tekish » Sat Jun 15, 2019 12:33 am

I specifically designed HitMarkers so it doesn't overlap sounds/effects - it can only activate once per tick, and it uses 2 sound channels (one for hits, one for kills). Multiple hits/kills in succession will overwrite the existing visual/audio for each. If you're playing with a mod that spams damage quickly, it's possible to get a lot in a row - but that's the intended behavior. If it becomes too overbearing there are numerous options that you can adjust to reduce the audio-visual feedback.
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Postby goldenmob72 » Tue Jul 02, 2019 9:07 am

Is there a way to disable Hit and Kill Markers for when firing or destroying Explosive Barrels ?

It would be nice to have a cvar/option to Enable or Disable that
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Postby Tekish » Tue Jul 02, 2019 1:33 pm

In standard Doom and the majority of mods I've tested HitMarkers with, this doesn't happen. Hit/Kill markers will only trigger when an explosive barrel you shoot damages or kills other enemies. A few mods (incorrectly) change the properties of explosive barrels so this is no longer the case, and in those circumstances there's not much I can do. It's up to the mod makers to fix that sort of thing.
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Postby Rex705 » Thu Jul 18, 2019 2:07 pm

Can we get a simple enemy health bar add-on?
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Postby Tekish » Fri Jul 19, 2019 9:14 am

I'm not sure I know exactly what you're asking for. If CrosshairHP isn't it, then perhaps Top HP Bars is?
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Postby Rex705 » Fri Jul 19, 2019 12:07 pm

Oh wow, I missed that one. I don't use crosshairs so I stopped reading before the HP part oops :P Well nevermind then all good.
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Re: Simple HUD Add-ons [Updated July 30, 2019]

Postby Tekish » Tue Jul 30, 2019 8:27 pm

For those interested, CrosshairHP has been updated with a few minor features. You can now show/hide visibility when targeting hidden enemies like Spectres. New vertical positioning presets have been added for those who can't be bothered messing with the X/Y coordinate system. And for those who do, that now goes up to 4K resolution.

Please note that with this version you'll have to toggle the position preset to "Custom" to use your previous positioning settings.
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