Simple HUD Add-ons [Updated September 10, 2021]

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Simple HUD Add-ons [Updated July 2, 2021]

Postby ESTIERCOL » Fri Jul 02, 2021 3:24 pm

Tekish wrote:You'd need to convert an existing font into one that works with the alignment algorithm that LevelInfo/AmmoInfo/PlayerInfo use. It's actually kind of a pain in the ass, and I'm not sure why I chose to do it this way. Unfortunately, it's too late to go and do it better, so for now I've converted the small Doom font to work within this system. It isn't a perfect translation - you'll notice I had to take liberties with a few characters to make them fit - but it's good enough. You can toggle it on in the options.


that's amazing! thank you
edit: just tried it, its perfect! thanks so much
User avatar
ESTIERCOL
 
Joined: 26 Jan 2020
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Simple HUD Add-ons [Updated July 2, 2021]

Postby Mac720 » Mon Jul 05, 2021 4:27 pm

I believe I've found a bug in playerinfo. When a gun runs out of reserve ammo I receive a message indicating a divide by zero error and playerinfo disappears (except for keys, I think).
You do not have the required permissions to view the files attached to this post.
Mac720
 
Joined: 05 Jul 2021
Operating System: Other Linux 64-bit

Re: Simple HUD Add-ons [Updated July 6, 2021]

Postby Tekish » Tue Jul 06, 2021 11:04 am

Thanks for reporting this. It has been fixed in the latest version.
Tekish
 
Joined: 28 Jun 2016

Re: Simple HUD Add-ons [Updated July 6, 2021]

Postby Mac720 » Fri Jul 09, 2021 3:38 pm

Just got around to redownloading and trying it out. Thank you so much! I use every one of the simple HUD items and love them all
Mac720
 
Joined: 05 Jul 2021
Operating System: Other Linux 64-bit

Re: Simple HUD Add-ons [Updated August 19, 2021]

Postby ClessxAlghazanth » Thu Sep 09, 2021 8:06 pm

Thanks for these excellent Qol addons ,these have been default in most of my loading lists for some time :)

Minor thought , would it be possible to add an option to change the color/thickness of hitmarkers ?

Best regards
User avatar
ClessxAlghazanth
 
Joined: 17 Feb 2019

Re: Simple HUD Add-ons [Updated September 10, 2021]

Postby Tekish » Fri Sep 10, 2021 2:08 pm

I've added options to modify the colors of the hit/kill markers in the latest version. Colorization will alter the way they look a bit (for the worse, I feel), but I don't imagine most people will notice. As for anything that changes the style of the hit markers (like thickness), that all needs to be rendered beforehand and offered as a choice. Right now I don't have plans to add more styles, but I may consider implementing a thinner option down the line if I can get it looking half-decent in the engine.
Tekish
 
Joined: 28 Jun 2016

Re: Simple HUD Add-ons [Updated September 10, 2021]

Postby ClessxAlghazanth » Sat Sep 11, 2021 8:33 pm

Congrats on the new release :)

My favourite addons got even better !

I love how lightweight and elegant crosshairhp is , blends well into mods like Trailblazer and Doom Incarnate

As a long-time TargetSpy user , I must say CHP fits better whith mods/huds that show a lot on the screen , while I use TS for vanilla / closer to vanilla mods (Final Doomer , Supercharge etc)

Do you have any plans for future updates for simple addons ?

Best regards
User avatar
ClessxAlghazanth
 
Joined: 17 Feb 2019

Re: Simple HUD Add-ons [Updated September 10, 2021]

Postby Tekish » Sun Sep 12, 2021 11:02 am

Thanks. Aside from the aforementioned thin style for HitMarkers and potential bug fixes/minor changes, I don't have any plans for future updates. I feel that the add-ons are pretty complete at this point.
Tekish
 
Joined: 28 Jun 2016

Previous

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: _mental_, UnknDoomer and 0 guests