Tekish wrote:I've created a new add-on (PlayerInfo) to address this, rather than creating a HUD. It retains all of the dynamic features as the other add-ons. Per m8f's suggestion, it also includes an independent key display which should dynamically show custom keys from mods and various games. Its positioning and sizing options are a bit different (and separate) since its rendered in ZScript.
Spoiler:Reason: The Adventures of Square keys. Only four of them have icons, others can be displayed only as spawn sprites.
Adamast0r wrote:Additionally, and not wanting to push my luck but, if you ever feel like doing a power-ups info of sorts, probably only the timed ones though (excluding the berserk, of course) that would just be the cherry on top.
m8f wrote:Suggestion: use BaseStatusBar.GetInventoryIcon instead of getkey.althudicon and getkey.icon. Reason: The Adventures of Square keys. Only four of them have icons, others can be displayed only as spawn sprites.
Adamast0r wrote:Additionally, and not wanting to push my luck but, if you ever feel like doing a power-ups info of sorts, probably only the timed ones though (excluding the berserk, of course) that would just be the cherry on top.
Tekish wrote:m8f wrote:Suggestion: use BaseStatusBar.GetInventoryIcon instead of getkey.althudicon and getkey.icon. Reason: The Adventures of Square keys. Only four of them have icons, others can be displayed only as spawn sprites.
Thanks, I probably should have tested this beforehand. Since the sprites and icons tend to look different, I've added this as an option.Adamast0r wrote:Additionally, and not wanting to push my luck but, if you ever feel like doing a power-ups info of sorts, probably only the timed ones though (excluding the berserk, of course) that would just be the cherry on top.
As dmslr hinted, this stuff already exists in LevelInfo. Look for the "Show Active Powerups" option.
Return to Graphic/Audio Patches
Users browsing this forum: GreenDoomguy1999 and 2 guests