Simple HUD Add-ons [Updated September 5, 2019]

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Re: Simple HUD Add-ons [Updated August 27, 2019]

Postby Hexereticdoom » Thu Aug 29, 2019 1:47 pm

Really love the HitMarkers addon, it rocks! :)

Very good job overall Tekish, I congratulate you! :thumb:
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Hexereticdoom
Don't make me angry or I'll bite you! Heheheee...
 
Joined: 08 Aug 2013
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Re: Simple HUD Add-ons [Updated August 27, 2019]

Postby Tekish » Thu Aug 29, 2019 2:16 pm

Glad you like it, thanks!
Tekish
 
Joined: 28 Jun 2016

Re: Simple HUD Add-ons [Updated September 3, 2019]

Postby Tekish » Tue Sep 03, 2019 10:18 pm

I just posted an update to HitMarkers that provides the option to have certain hit sounds change based on the damage done to enemies. This currently only works with the default and Quake hit sounds. Essentially, it mimics the behavior from the past few Quake titles where the more damage you do, the deeper the hit sound gets. You can also modify the thresholds in which these sounds trigger, which can be useful when used with mods that have high damaging weapons.
Tekish
 
Joined: 28 Jun 2016

Re: Simple HUD Add-ons [Updated September 4, 2019]

Postby dmslr » Wed Sep 04, 2019 8:13 pm

Is it possible to make HP bars work with autoaim? I play without mouselook and HP bar doesn't appear if I and moster are in different height levels.
Attachments
HP BAR.jpg
dmslr
 
Joined: 06 Aug 2019

Re: Simple HUD Add-ons [Updated September 5, 2019]

Postby Tekish » Thu Sep 05, 2019 9:58 am

The latest version of CrosshairHP will now properly display enemies targeted by autoaim.
Tekish
 
Joined: 28 Jun 2016

Re: Simple HUD Add-ons [Updated September 5, 2019]

Postby dmslr » Thu Sep 05, 2019 11:00 am

That was quick. Thank you, Tekish!
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Joined: 06 Aug 2019

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