Simple HUD Add-ons [Updated February 3, 2024]

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40KN
Posts: 14
Joined: Wed May 08, 2019 8:23 am

Re: Simple HUD Add-ons [Updated May 29, 2019]

Post by 40KN »

Tekish wrote:This was already in the works, but this seemed like a good a time as any to finish and release it. You can now select between small, standard, and large sizes for the hit/kill markers.
Thanks for the quick reply, the change looks great. One small bug to report: there are two identical entries for the Show Hit Marker toggle under General Options.
Tekish
Posts: 150
Joined: Tue Jun 28, 2016 6:31 pm

Re: Simple HUD Add-ons [Updated May 29, 2019]

Post by Tekish »

Thanks, fixed.
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Agitatio
Posts: 240
Joined: Mon Sep 05, 2011 10:07 am
Graphics Processor: nVidia with Vulkan support

Re: Simple HUD Add-ons [Updated May 29, 2019]

Post by Agitatio »

Any plans for Precise Crosshair support?
Tekish
Posts: 150
Joined: Tue Jun 28, 2016 6:31 pm

Re: Simple HUD Add-ons [Updated May 29, 2019]

Post by Tekish »

It's a cool mod, but I don't have any plans to modify CrosshairHP/HitMarkers to work with it at the moment.
site
Posts: 35
Joined: Sun Jun 02, 2019 11:13 am
Graphics Processor: Intel (Legacy GZDoom)

Re: Simple HUD Add-ons [Updated May 29, 2019]

Post by site »

Thanks for levelinfo. Just a small thing but it's super handy!
JuroZrno
Posts: 1
Joined: Wed Jun 12, 2019 8:52 am

Re: Simple HUD Add-ons [Updated June 5, 2019]

Post by JuroZrno »

How do I make this add-on work with Brutal Doom?I really like this add-on but it's not that nice to have it in the orginal Doom.Any advice?
Tekish
Posts: 150
Joined: Tue Jun 28, 2016 6:31 pm

Re: Simple HUD Add-ons [Updated June 5, 2019]

Post by Tekish »

You would load the relevant PK3(s) the same way you would for any mod in GZDoom. You can drag and drop, use the command line, use the INI for autoload purposes, or use one of the variety of launcher applications that streamline the process for you.
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goldenmob72
Posts: 80
Joined: Thu Sep 14, 2017 6:50 am

Re: Simple HUD Add-ons [Updated June 5, 2019]

Post by goldenmob72 »

Whenever I kill bunch of enemies with an Explosive Weapon I see and hear lots Hit Markers , can you add a option to disable multiple Hit Markers for when killing a bunch of enemies at once please ?
Tekish
Posts: 150
Joined: Tue Jun 28, 2016 6:31 pm

Re: Simple HUD Add-ons [Updated June 5, 2019]

Post by Tekish »

I specifically designed HitMarkers so it doesn't overlap sounds/effects - it can only activate once per tick, and it uses 2 sound channels (one for hits, one for kills). Multiple hits/kills in succession will overwrite the existing visual/audio for each. If you're playing with a mod that spams damage quickly, it's possible to get a lot in a row - but that's the intended behavior. If it becomes too overbearing there are numerous options that you can adjust to reduce the audio-visual feedback.
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goldenmob72
Posts: 80
Joined: Thu Sep 14, 2017 6:50 am

Re: Simple HUD Add-ons [Updated June 5, 2019]

Post by goldenmob72 »

Is there a way to disable Hit and Kill Markers for when firing or destroying Explosive Barrels ?

It would be nice to have a cvar/option to Enable or Disable that
Tekish
Posts: 150
Joined: Tue Jun 28, 2016 6:31 pm

Re: Simple HUD Add-ons [Updated June 5, 2019]

Post by Tekish »

In standard Doom and the majority of mods I've tested HitMarkers with, this doesn't happen. Hit/Kill markers will only trigger when an explosive barrel you shoot damages or kills other enemies. A few mods (incorrectly) change the properties of explosive barrels so this is no longer the case, and in those circumstances there's not much I can do. It's up to the mod makers to fix that sort of thing.
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Rex705
Posts: 220
Joined: Sun Nov 22, 2015 5:49 pm
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Post by Rex705 »

Can we get a simple enemy health bar add-on?
Tekish
Posts: 150
Joined: Tue Jun 28, 2016 6:31 pm

Re: Simple HUD Add-ons [Updated June 5, 2019]

Post by Tekish »

I'm not sure I know exactly what you're asking for. If CrosshairHP isn't it, then perhaps Top HP Bars is?
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Rex705
Posts: 220
Joined: Sun Nov 22, 2015 5:49 pm
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Re: Simple HUD Add-ons [Updated June 5, 2019]

Post by Rex705 »

Oh wow, I missed that one. I don't use crosshairs so I stopped reading before the HP part oops :P Well nevermind then all good.
Tekish
Posts: 150
Joined: Tue Jun 28, 2016 6:31 pm

Re: Simple HUD Add-ons [Updated July 30, 2019]

Post by Tekish »

For those interested, CrosshairHP has been updated with a few minor features. You can now show/hide visibility when targeting hidden enemies like Spectres. New vertical positioning presets have been added for those who can't be bothered messing with the X/Y coordinate system. And for those who do, that now goes up to 4K resolution.

Please note that with this version you'll have to toggle the position preset to "Custom" to use your previous positioning settings.
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