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Transparent Vanilla HUD

PostPosted: Tue Apr 10, 2018 9:25 pm
by SeventhSentinel
Pretty simple HUD that mostly emulates vanilla Doom. Supports Smooth Doom.
Spoiler: "Comparison"

To use, set screen size to 11 and disable the alternative HUD.
Tested in QZDoom and GZDoom. Shoutout to Jimmy for the font.

Re: Transparent Vanilla HUD

PostPosted: Wed Apr 11, 2018 8:24 am
by Siberian Tiger
Hallo,

This looks really nice! I should incorporate this mod when I play GZDoom games.

Thanks for sharing this!

Re: Transparent Vanilla HUD

PostPosted: Wed Apr 11, 2018 10:57 am
by SiFi270
The frag counter and player color are misplaced in deathmatch.
Image
If you want to test how things look in DM without actually playing a multiplayer game, you can open up the console and type "map (whatever map) dm".

Transparent Vanilla HUD v2

PostPosted: Wed Apr 11, 2018 11:48 am
by SeventhSentinel
Updated first post with fixes.

Re: Transparent Vanilla HUD

PostPosted: Tue Aug 06, 2019 2:51 am
by dmslr
For some reason HUD is stretched vertically. Tested in gzdoom 4.1.3.

Re: Transparent Vanilla HUD

PostPosted: Tue Aug 06, 2019 1:35 pm
by Xeotroid
Does changing "HUD preserves aspect ratio" in HUD options fix it for you?

Re: Transparent Vanilla HUD

PostPosted: Tue Aug 06, 2019 3:06 pm
by dmslr
No, it doesn't.