Transparent Vanilla HUD

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SeventhSentinel
Posts: 10
Joined: Thu Jun 09, 2016 7:48 pm
Location: Ohio
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Transparent Vanilla HUD

Post by SeventhSentinel »

Pretty simple HUD that mostly emulates vanilla Doom. Supports Smooth Doom.
Spoiler: Comparison
To use, set screen size to 11 and disable the alternative HUD.
Tested in QZDoom and GZDoom. Shoutout to Jimmy for the font.
Attachments
SevHUD.pk3
v2, fixed deathmatch stuff
(8.05 KiB) Downloaded 928 times
Last edited by SeventhSentinel on Wed Apr 11, 2018 11:47 am, edited 1 time in total.
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Siberian Tiger
Posts: 476
Joined: Fri Jun 12, 2009 11:23 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Pro. 22H2
Graphics Processor: nVidia (Modern GZDoom)
Location: United States
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Re: Transparent Vanilla HUD

Post by Siberian Tiger »

Hallo,

This looks really nice! I should incorporate this mod when I play GZDoom games.

Thanks for sharing this!
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SiFi270
Posts: 451
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: Transparent Vanilla HUD

Post by SiFi270 »

The frag counter and player color are misplaced in deathmatch.
Image
If you want to test how things look in DM without actually playing a multiplayer game, you can open up the console and type "map (whatever map) dm".
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SeventhSentinel
Posts: 10
Joined: Thu Jun 09, 2016 7:48 pm
Location: Ohio
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Transparent Vanilla HUD v2

Post by SeventhSentinel »

Updated first post with fixes.
dmslr
Posts: 74
Joined: Tue Aug 06, 2019 2:11 am

Re: Transparent Vanilla HUD

Post by dmslr »

For some reason HUD is stretched vertically. Tested in gzdoom 4.1.3.
Attachments
Screenshot_Doom_20190806_133818.jpg
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Xeotroid
Posts: 436
Joined: Sat Jun 23, 2012 7:44 am
Graphics Processor: nVidia with Vulkan support
Location: Czech Rep.

Re: Transparent Vanilla HUD

Post by Xeotroid »

Does changing "HUD preserves aspect ratio" in HUD options fix it for you?
dmslr
Posts: 74
Joined: Tue Aug 06, 2019 2:11 am

Re: Transparent Vanilla HUD

Post by dmslr »

No, it doesn't.
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