HeXen - Wide screen friendly

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: HeXen - Wide screen friendly

Postby RockstarRaccoon » Thu May 17, 2018 8:19 am

Talk to Rolls, I'm pretty sure he already has some of this done. I'm also pretty sure I've seen a widescreen version of the status bar, though that might have been Heretic...
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Totally Babies
Joined: 31 Jul 2016

Re: HeXen - Wide screen friendly

Postby Amuscaria » Tue Jul 24, 2018 2:41 am

Fantastic. Not playing Hexen without this ever again.
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The Sentient Mushroom
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: HeXen - Wide screen friendly

Postby neoworm » Sun Jun 07, 2020 2:33 pm

Updated with widescreen versions of titlescreen, intermission screens and all ending screens!
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Joined: 23 Sep 2005
Location: Czech Republic

Re: HeXen - Wide screen friendly

Postby Scuba Steve » Mon Jul 20, 2020 5:42 am

Great stuff. While Nash was starting the Doom widescreen project, it was pointed out that, in order to be 21:9 widescreen compliant, the images must be 560x200. Any chance you'd take a stab at extending the widescreen images further to work with this aspect ratio?
Scuba Steve
Joined: 27 Mar 2004

Re: HeXen - Wide screen friendly

Postby bumpersticker » Wed Jan 27, 2021 12:36 am

I understand this is late, like, really late but there's a weird gap at the bottom of the screen you can see your weapons through when you play as any class. I checked and the issue does not exist in vanilla Hexen.
I'd fix it up myself if my brain wasn't smooth but it's certainly a weird one. I was gonna include a screenshot on the test map but I accidentally discovered that it's only weapons that show through, which is somewhat difficult to show in a screenshot alone. It's most noticeable as the Fighter.

Fantastic mod aside from that, however.
Joined: 18 May 2018


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