Back to Saturn X graphic/audio enhancements

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Back to Saturn X graphic/audio enhancements

Postby SiFi270 » Tue Feb 13, 2018 11:35 am

It works now, thanks.
User avatar
SiFi270
 
Joined: 10 Feb 2015
Location: Does anyone put a serious answer here?

Re: Back to Saturn X graphic/audio enhancements

Postby m8f » Tue Feb 13, 2018 11:39 am

Thank you for reporting! Without it I could not fix the bug, as it didn't appear on my setup.
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Back to Saturn X graphic/audio enhancements (+ weapons!)

Postby m8f » Thu Feb 15, 2018 7:57 am

Bump: added PerK's Smoother Weapon Animations Enhanced (BTSX Edition).
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Back to Saturn X graphic/audio enhancements (+ weapons!)

Postby SiFi270 » Tue Feb 27, 2018 12:43 pm

Sorry to bumb, but do you think it would be possible to make a version of Droplets (working download links are on the last page) that recognizes BTSX's liquid flats and uses its dilution effect for them?
User avatar
SiFi270
 
Joined: 10 Feb 2015
Location: Does anyone put a serious answer here?

Re: Back to Saturn X graphic/audio enhancements (+ droplets!

Postby m8f » Tue Feb 27, 2018 9:09 pm

Yes, it is possible, and it is done! Added modified version to the list. It is not thoroughly tested, but works by the first glance.

Thanks for the suggestion!
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Back to Saturn X graphic/audio enhancements (+ droplets!

Postby wpninja » Thu Mar 01, 2018 1:14 am

Is there by chance a brightmap fix for this? Certain mods have vanilla brightmaps hardcoded into them which makes vanilla brightmaps flicker/swap small candle sprites and make vanilla switch brightmaps appear on btsx switches occasionally.
User avatar
wpninja
 
Joined: 24 Oct 2015
Location: On a far off planet by himself, killing demons.

Re: Back to Saturn X graphic/audio enhancements (+ droplets!

Postby m8f » Thu Mar 01, 2018 1:54 am

I personally didn't met any brightmaps-related mods specifically for BTSX, and didn't try enough mods with BTSX to notice brightmap problems. Can you please provide an example?
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Back to Saturn X graphic/audio enhancements

Postby A_D_M_E_R_A_L » Tue Aug 18, 2020 5:54 am

Need to fix the intermission screen for E2 because MAP05C doesn't exist in the "out-of-beta" build. Although it's easy to do, just remove "C" from "MAP05C" in MAPINFO and you're good to go.
User avatar
A_D_M_E_R_A_L
 
Joined: 16 Apr 2017
Discord: A_D_M_E_R_A_L#7602

Re: Back to Saturn X graphic/audio enhancements

Postby m8f » Tue Aug 18, 2020 10:16 am

Fixed. Thanks for reporting!
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Back to Saturn X graphic/audio enhancements

Postby BerserkerNoir » Thu Aug 27, 2020 12:32 pm

Cool Compilation.
Not to long ago I made a Neural Upscale for BTSX Ep 2.
Here some screens, sadly I havent figured out how to get the switches to get replaced.




User avatar
BerserkerNoir
 
Joined: 11 Nov 2016
Location: Veracruz, Mexico
Discord: BerserkerNoir#7735
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: Back to Saturn X graphic/audio enhancements

Postby nemanjaC92 » Sat Sep 19, 2020 3:58 pm

BerserkerNoir wrote:Cool Compilation.
Not to long ago I made a Neural Upscale for BTSX Ep 2.
Here some screens, sadly I havent figured out how to get the switches to get replaced.






That looks really good, can you share what you used please?
nemanjaC92
 
Joined: 19 Sep 2020

Re: Back to Saturn X graphic/audio enhancements

Postby BerserkerNoir » Sun Sep 27, 2020 4:34 pm

nemanjaC92 wrote:That looks really good, can you share what you used please?

I used Topaz Gigapixel and ERSGAN.
User avatar
BerserkerNoir
 
Joined: 11 Nov 2016
Location: Veracruz, Mexico
Discord: BerserkerNoir#7735
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: Back to Saturn X graphic/audio enhancements

Postby zedas » Sat Oct 10, 2020 10:42 am

"And HUD for it too" seems to lead to a missing file. Does SBARINFO just need to be edited with the names from pk_anim1?
User avatar
zedas
 
Joined: 13 Jan 2015
Location: Ottawa, ON

Re: Back to Saturn X graphic/audio enhancements

Postby m8f » Sat Oct 10, 2020 11:04 am

The special HUD was obsoleted by Fullscreen Statusbar Mod. I removed the broken link now. Thanks for the heads up!
User avatar
m8f
dreamer
 
 
 
Joined: 29 Dec 2017
Location: Siberia (UTC+7)
Discord: m8f#0629
Github ID: mmaulwurff
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Previous

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest