Back to Saturn X graphic/audio enhancements

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: Back to Saturn X graphic/audio enhancements

Postby SiFi270 » Tue Feb 13, 2018 12:35 pm

It works now, thanks.
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Re: Back to Saturn X graphic/audio enhancements

Postby m8f » Tue Feb 13, 2018 12:39 pm

Thank you for reporting! Without it I could not fix the bug, as it didn't appear on my setup.
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Re: Back to Saturn X graphic/audio enhancements (+ weapons!)

Postby m8f » Thu Feb 15, 2018 8:57 am

Bump: added PerK's Smoother Weapon Animations Enhanced (BTSX Edition).
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Re: Back to Saturn X graphic/audio enhancements (+ weapons!)

Postby SiFi270 » Tue Feb 27, 2018 1:43 pm

Sorry to bumb, but do you think it would be possible to make a version of Droplets (working download links are on the last page) that recognizes BTSX's liquid flats and uses its dilution effect for them?
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Re: Back to Saturn X graphic/audio enhancements (+ droplets!

Postby m8f » Tue Feb 27, 2018 10:09 pm

Yes, it is possible, and it is done! Added modified version to the list. It is not thoroughly tested, but works by the first glance.

Thanks for the suggestion!
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Re: Back to Saturn X graphic/audio enhancements (+ droplets!

Postby wpninja » Thu Mar 01, 2018 2:14 am

Is there by chance a brightmap fix for this? Certain mods have vanilla brightmaps hardcoded into them which makes vanilla brightmaps flicker/swap small candle sprites and make vanilla switch brightmaps appear on btsx switches occasionally.
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Re: Back to Saturn X graphic/audio enhancements (+ droplets!

Postby m8f » Thu Mar 01, 2018 2:54 am

I personally didn't met any brightmaps-related mods specifically for BTSX, and didn't try enough mods with BTSX to notice brightmap problems. Can you please provide an example?
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