Doom Monsters Covered In Wounds

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Re: Doom Monsters Covered In Wounds

Postby BROS_ETT_311 » Thu Oct 25, 2018 10:20 pm

Love seeing the progress being made on this! No easy task I'm sure given all the many frames for different actions. Curious though, since this is primarily a "pain" state modification, does that mean it will be compatible with blood/gib mods (nashgore; universal gibs; ludicrous gibs; droplets; etc.)?
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Sun Oct 28, 2018 9:20 am

I am not sure.
Or at least, not that i know of. Anyways, I never tested it on with the gibs/blood and gore mods out there.
This set of 'monsters in hurt' KEEPS their original walk and attack behaviour.
Sure, the Baron is loosing his arm, but he is still able to attack with his one arm.
He is the only one who has a slight different code than all the others.
The Baron and the revenant are both loosing an arm, but im not focussed on gibs and that kind of stuff, if that is what you mean..?
I'm sorry.
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Re: Doom Monsters Covered In Wounds

Postby BROS_ETT_311 » Sun Oct 28, 2018 8:04 pm

I see! And yeah, what I mean is whether or not this mod affects the xdeath and blood related code. From what it sounds like it doesn't, since you're only altering the attack, walk, and idle definitions. So I guess it's more than likely compatible :D .
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