Doom Monsters Covered In Wounds

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Doom Monsters Covered In Wounds

Postby UnTrustable » Sun Feb 04, 2018 6:30 am

Doom Monsters covered in wounds.
First i called it: "Doom Monsters in hurt"(MIH)

A couple of months i play the wad Chillax.
It has maps filled with thousands and even more than thousands of Doom Monsters.
A friend of mine and i, we died billions of times....
And sometimes it even happend we died against an almost dead monster.
So i was thinking, what if we COULD SEE, graphically, when a monster is half weak, or is near death...?
Would that improve your choice of which monster to attack first?
If you have to face 20 Cyberdemons, whould it not be more clever to shoot the weak first?
Originally, you cant see visually whether the Doom monsters is half dead...
So here it goes:

Im starting a community project, who can help me out changing all the Doom(2) Monsters, graphically (sprite artists?).
I would prefer the Doom monsters who are having Hit Points above the 100...
I mean, normally a player goes out in the field with at least the shotgun...
One or 2 shotgun blasts is enough to kill a Zombie, or a Sergeant(Shotgunguy), or even the DoomImp.
So lets say we do the following monsters:

Zombieman : HP_20 (NO)
Shotgunguy : HP_30 (NO)
Wolfenstein SS : HP_50 (NO)
DoomImp : HP_60 (NO)
Chaingunner: HP_70 (NO)
Lost Soul : HP_100 (NO)
Demon(Pinky): HP_150 (YES - 1 set of wounds?) - Done - UnTrustable
Revenant : HP_300 (YES - 1 or 2 set of wounds?) - In Progress - UnTrustable
CacoDemon : HP_400 (Yes - 1 or 2 sets of wounds?) - Done - Madcat
Pain Element : HP_400 (YES - 1 or 2 sets of wounds?) - In Progress - Madcat
Arachnotron : HP_500 (Yes - 2 or 3 sets of wounds?) - Open
HellKnight : HP_500 (Yes - same sets as the Baron Of Hell) - Done - UnTrustable
Mancubes : HP_600 (YES - 3 or 4 sets of wounds?) - Open
Archvile : HP_700 (YES - 3 or 4 sets of wounds?) - Open
Baron of Hell : HP_1000 (YES - 3 or 4 sets of wounds) - Done - UnTrustable
SpiderMasterMind : HP_3000 (YES - how many sets of wounds is negotiable) - Open
CyberDemon : HP_4000 (YES - how many sets of wounds is negotiable) - Open
Icon of Sin : HP_??? (NO)

I have all the codings (Decorate) under my control.
If someone decide to make the monster of their choice arm-less...then let me know, and make sure you make an arm that can be tossed from the said monster.
Same goes for the limbs... if someone decide to make the monster of their choice loosing one leg, and so it can't walk, then DO so.
I would not mind if the said monster has 2 ways of having hurt-behaviours
I can make it dying the original way, or make it dying while' missing body-parts'. I can do both...

EDIT: If it happens that more people want the same spot, not too many please, it is allowed.

Spoiler: Download section.


Spoiler: A screenshot, to give you the idea...?


Spoiler: A YouTube, to give you the idea..?


You will get all the credits you deserved.
Keep in mind, all the results in this project is to improve or to make it more fun for the Doom community, and all the results are giving for free.
However... If someone wants to use this for THEIR own project, ASK us, or give us our well deserved credits.
Last edited by UnTrustable on Mon Mar 12, 2018 12:35 pm, edited 11 times in total.
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Re: Doom Monsters Covered In Wounds

Postby Pixel Eater » Sun Feb 04, 2018 8:33 am

What about the spectre? :P

Didn't know if I'd be any good at it so gave it a shot:
SARGE.png
SARGE.png (5.72 KiB) Viewed 2470 times
I guess they're chainsaw gashes?

That would be cool too if you had three wound types- gash, perforations and scorch :)
Last edited by Pixel Eater on Sun Feb 04, 2018 3:59 pm, edited 1 time in total.
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Sun Feb 04, 2018 10:47 am

Would be nice, certainly, Pixel Eater.
You want the spot?

EDIT: If it happens that more people want the same spot, not too many please, it is allowed.
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Re: Doom Monsters Covered In Wounds

Postby Pixel Eater » Sun Feb 04, 2018 3:55 pm

The Spectre would be nice or the damage types?

If you meant Spectre do you mind if I use this as a base?
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Mon Feb 05, 2018 11:32 am

I prefer just Pinky.
Spectre is kinda invisable, we can't really see it wounds.
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Re: Doom Monsters Covered In Wounds

Postby Thedarkcube » Mon Feb 05, 2018 5:47 pm

Looking foward to download this one. (But I think it will crash my d-touch :p)
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Re: Doom Monsters Covered In Wounds

Postby Pixel Eater » Mon Feb 05, 2018 8:29 pm

But "Floating wooounds, man!". And it wouldn't give them away until you'd already done them some damage...
Yeah I know, it's not vanilla enough, I can affiliate with that sentiment. I look forward to playing it when it's done :thumb:
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Tue Feb 06, 2018 3:51 pm

I dont know what you're saying.
I am sorry.
Floating wounds..?? and all that..? WHUT !?
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Re: Doom Monsters Covered In Wounds

Postby Pixel Eater » Tue Feb 06, 2018 3:59 pm

Sorry UnTrustable, I was just saying that seeing only the spectre's wounds running around in mid-air would have been amusing. But I understand if you want to keep it vanilla 8-)
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Tue Feb 06, 2018 4:32 pm

Not only vanilla. :wink:
I sure want the monsters, who are wounded, to bleed while they walk, crawl, fly...
Graphically, we can go any direction we want.
Allow me to make the Baron's first and to give it up for download, to ..somehow... give the idea, of what it eventually has to become.

I may be capable to make all the monsters all by myself, but i was hoping there were some more pixel artists out there, to shorten the time
to make the desired sprite sets.
If i have to do them all by myself...well... then it will take some time untill they are up for download.
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Re: Doom Monsters Covered In Wounds

Postby shadstarn » Tue Feb 06, 2018 5:35 pm

ever possible to get location damage going on in doom? head more damage limbs etc?
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Re: Doom Monsters Covered In Wounds

Postby Spaceman333 » Tue Feb 06, 2018 8:47 pm

Wouldn't it be easier to just have a universal zscript that attaches a wound/damage decal onto the monster based on its health?
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Wed Feb 07, 2018 3:33 pm

I have no knowledge of any zscript thingy.
I DO know about (game)scripts, and i DO know about Decorate..... but no ZScript.... What is it?
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Wed Feb 07, 2018 3:40 pm

shadstarn wrote:ever possible to get location damage going on in doom? head more damage limbs etc?


That would be cool to have.
In time I have read that there is a work around to get damage-location 'control'... but i never TRIED it myself.
And now that our thoughts are at this, i would LOVE to have a 'A_CheckPlayerweapon ("Chainsaw", "Pain_Chainsaw")
so that i could simulate a proper 'damage' according to the weapon that has been used.
Anuways, this is not the request section... so ... :oops:
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Sun Feb 11, 2018 11:43 am

No ONE ??
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