Universal Gibs

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GeneralDelphox
Posts: 45
Joined: Sat Sep 30, 2017 1:17 am
Graphics Processor: nVidia with Vulkan support

Re: [FINAL] Universal Gibs

Post by GeneralDelphox »

>tfw still no pitch black blood
Feels bad man.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: [FINAL] Universal Gibs

Post by Accensus »

I tested a while ago and found out that 020202 for blood color value works just fine. It's not 000000, but the difference is almost none.
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Jeimuzu73
Posts: 1661
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [FINAL] Universal Gibs

Post by Jeimuzu73 »

How do you get blood particles to appear? There's no CVAR and all the mod does for me is show gibs when an enemy is gibbed.
Accensus
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Re: [FINAL] Universal Gibs

Post by Accensus »

Check if Trails are enabled in the mod's Visual Options. If they are and gibs still don't show up, bump up your particle limit in GZDoom's Display Options.
Solfish
Posts: 7
Joined: Sat Jun 24, 2017 7:52 pm

Re: [FINAL] Universal Gibs

Post by Solfish »

The corpse still shows red blood even when I use blood color, anyway to fix it?
Spoiler:
Last edited by Solfish on Fri May 25, 2018 11:14 am, edited 1 time in total.
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: [FINAL] Universal Gibs

Post by Accensus »

I'm pretty sure corpses are the right color when I last played with Colourful Hell. Did you mean when you shoot an ungibbed corpse? You may need to be more specific.
Solfish
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Re: [FINAL] Universal Gibs

Post by Solfish »


Sorry, english is not my first language.
Accensus
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Re: [FINAL] Universal Gibs

Post by Accensus »

Ah, that's better. Thank you. I'm not sure if this is fixable, and by looking at the code I see stuff that makes no sense (that's what happens after not looking at your code for a while), but I will investigate on Sunday when I'm back at the PC. Don't want to promise anything.
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Jeimuzu73
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Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [FINAL] Universal Gibs

Post by Jeimuzu73 »

Lud wrote:Check if Trails are enabled in the mod's Visual Options. If they are and gibs still don't show up, bump up your particle limit in GZDoom's Display Options.
I can't find the mod's visual options when it is loaded.
Accensus
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Joined: Thu Feb 11, 2016 9:59 am

Re: [FINAL] Universal Gibs

Post by Accensus »

The menu path is as follows: Options -> Universal Gibs -> Visual Options. If you don't see the menu, update your mod version.
Accensus
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Re: [FINAL] Universal Gibs

Post by Accensus »

@Solfish: Unfortunately, due to the implementation of shootable corpses and (mostly) the impossibility to transfer blood color (GODDAMN IT, this is bullshit!), this bug cannot be fixed. I'll put it in the known bugs. Sorry.
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namsan
Posts: 147
Joined: Sat Mar 31, 2012 4:27 am
Preferred Pronouns: He/Him
Location: Japan

Re: [FINAL] Universal Gibs

Post by namsan »

I somehow haven't noticed this mod until now.
I think this mod is very great! Especially with monster mods that don't have their own gore effects.
Thanks for making this.
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RikohZX
Posts: 307
Joined: Tue Sep 04, 2012 9:11 pm

Re: [FINAL] Universal Gibs

Post by RikohZX »

There is one issue that isn't listed in the known issues: it seems that gibs dropping off of or against walls don't always "stop", and constantly release blood particles if you're going with the vanilla Doom style thing. This isn't an issue in vanilla thanks to how the normal blood particles work, but if you use something like Droplets or some mod replaces them, the blood will fly all over the place in whatever corner the gibs got stuck in and keep making the sounds to boot, caught in an endless splat cycle until the gibs despawn from time elapse.
Accensus
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Re: [FINAL] Universal Gibs

Post by Accensus »

Interesting. I don't think I've encountered such a bug. Could you please attempt to record a video of it? I may get a better idea of how to fix it if I can see exactly what happens and when it happens.
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RikohZX
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Re: [FINAL] Universal Gibs

Post by RikohZX »

Lud wrote:Interesting. I don't think I've encountered such a bug. Could you please attempt to record a video of it? I may get a better idea of how to fix it if I can see exactly what happens and when it happens.
Well I got a video of it, but it's hard to tell exactly when it happens. It always seems to be gibs that have already collided with a wall but i'm not sure. I tested without Advanced Physics on and the same thing still happens.
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