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[WIP] Cyberpunk HUD (Current Version: 0.3.0)

Posted: Thu Jan 04, 2018 11:21 pm
by jakob
This is a cyberpunk-themed custom HUD based on SiN, Half-Life, and the beta versions of the original Deus Ex.

Before you complain that the HUD is too small, try increasing the scale in "CPHUD Options". The default is ridiculously low so that it takes up the full screen, but that might not be desirable in higher resolutions.

Also, the lag/headache/eye-strain inducing static effect can be disabled in the options.

The current version is 0.3.0, released on January 6th, 2018. It is available for download here.

The only things not made by me are the Memento Mori 2 font, taken from Jimmy on Realm667, and the sprite used for communications messages, wich was taken from Shinseiki GPX Cyber Formula for the Gameboy.

Screenshots:
Spoiler:
Changelog:
Spoiler:

Re: Cyberpunk HUD

Posted: Fri Jan 05, 2018 6:51 am
by hoover1979
Nice! I'll have to check this one out.

Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)

Posted: Mon Feb 26, 2018 9:59 pm
by m8f
Hi!

This is very stylish HUD. And I like cool static effect. It really makes you try not to lose health :) And clever WeaponFound() detection.

I have some issues with it:
  1. Up to scale value 4.0, HUD doesn't increase size, only moves closer to the center of the screen. Only then it becomes larger, and stays near the center of the screen.
    Spoiler:
  2. Static effect - maybe changing frames every tick is too fast? I tried to decrease static frame rate:
    Spoiler:

Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)

Posted: Mon Mar 05, 2018 6:40 pm
by jakob
m8f wrote:Hi!

This is very stylish HUD. And I like cool static effect. It really makes you try not to lose health :) And clever WeaponFound() detection.

I have some issues with it:
  1. Up to scale value 4.0, HUD doesn't increase size, only moves closer to the center of the screen. Only then it becomes larger, and stays near the center of the screen.
    Spoiler:
  2. Static effect - maybe changing frames every tick is too fast? I tried to decrease static frame rate:
    Spoiler:
I appreciate the feedback! Hopefully I'll be able to fix the issues you mentioned next time I put out a release. It's been a while since I've looked at this, but I seem to remember that centering problem being because of calls to SetSize. Maybe I can find a better solution to scaling if I look at the API more.

Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)

Posted: Fri Apr 27, 2018 2:35 am
by Gideon020
This looks pretty cool. Gonna try this out with a weapon mod or two.

Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)

Posted: Fri Apr 27, 2018 6:02 am
by Gideon020
jakob wrote:*snip*
Hey, the hud worked nicely with the weapon mod I was using (Highway To Hell V3) except that none of the communication messages shown in your screenshots showed up for weapons or low health. :(

EDIT: So far, seems to only be for that mod (Highway To Hell V3) as other mods worked fine.

EDIT 2: Having a window to show reserve ammunition, for those mods that have reloading/clip mechanics, might also be handy, as well as being able to keep an eye on how much spare ammo you have.

Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)

Posted: Thu Sep 10, 2020 10:12 pm
by Hellstorm Archon
It seems like this HUD doesn't seem to work at all with newer versions of GZDoom (resulting in a crash every time it tries to boot up with it). And yes, I've even tried to load it without any other mods.
I know this is quite a bump, but I'd figure to post this here as it might be relevant for those who are interested in this HUD but also have more recent versions of GZDoom, especially since this seems to stem more from the HUD's coding rather than anything having to do with GZDoom itself. And of course, I've attached the crash report below:
CrashReport_CyberpunkHUD.zip
(21.53 KiB) Downloaded 91 times

Re: [WIP] Cyberpunk HUD (Current Version: 0.3.0)

Posted: Sun Apr 25, 2021 8:02 pm
by Dr_Cosmobyte
I also apologize to bump a year-old bump too. I just thought it would be prudent to warn that this HUD won't work with LZDoom as well, giving me a crash even before booting.

Too bad, i really like the looks of it. If someone has contact with the creator, it would be helpful.