ReGun 2.11- First monster added

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Pixel Eater
 
 
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ReGun 2.11- First monster added

Post by Pixel Eater »

This mod is on hold. I am keen to investigate automating this process algorithmically.

ReGun 2.11
ReGun


Homebrew upscaling with an emphasis on keeping that original crisp taste. Nothing smooth here! Projectiles have been remastered too :)
Last edited by Pixel Eater on Mon Aug 13, 2018 4:33 pm, edited 4 times in total.
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Pixel Eater
 
 
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Re: ReGun 2: Guns Redun Again

Post by Pixel Eater »

An update because I wasn't happy with how dark the translucencies were, they are now more faithful to DooM's style. On that note, these were designed with 'Classic Transparency' being set to "Vanilla (Forced)" in mind. I also overlooked some of the projectile frames initially so they are now included.
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Pixel Eater
 
 
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Re: ReGun 2.1: Guns Redun

Post by Pixel Eater »

Now with enemy projectiles upscaled and given alpha tranlucencies. It looked too silly with just your own explosions being see through. I may end up making this a full game overhaul now so maybe a name change is in order..?
Last edited by Pixel Eater on Mon Aug 13, 2018 4:34 pm, edited 1 time in total.
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Pixel Eater
 
 
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Re: ReGun 2.11- First monster added

Post by Pixel Eater »

Lost Souls have now been upscaled and their flames made translucent:
Spoiler:
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