This mod is on hold. I am keen to investigate automating this process algorithmically.
ReGun 2.11
ReGun
Homebrew upscaling with an emphasis on keeping that original crisp taste. Nothing smooth here! Projectiles have been remastered too
ReGun 2.11- First monster added
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Pixel Eater
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- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
ReGun 2.11- First monster added
Last edited by Pixel Eater on Mon Aug 13, 2018 4:33 pm, edited 4 times in total.
- Pixel Eater
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- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: ReGun 2: Guns Redun Again
An update because I wasn't happy with how dark the translucencies were, they are now more faithful to DooM's style. On that note, these were designed with 'Classic Transparency' being set to "Vanilla (Forced)" in mind. I also overlooked some of the projectile frames initially so they are now included.
- Pixel Eater
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- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: ReGun 2.1: Guns Redun
Now with enemy projectiles upscaled and given alpha tranlucencies. It looked too silly with just your own explosions being see through. I may end up making this a full game overhaul now so maybe a name change is in order..?
Last edited by Pixel Eater on Mon Aug 13, 2018 4:34 pm, edited 1 time in total.
- Pixel Eater
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- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: ReGun 2.11- First monster added
Lost Souls have now been upscaled and their flames made translucent:
Spoiler: