ReGun 2.11- First monster added

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ReGun 2.11- First monster added

Postby Pixel Eater » Sun Dec 03, 2017 6:12 pm

This mod is on hold. I am keen to investigate automating this process algorithmically.

ReGun 2.11
ReGun


Homebrew upscaling with an emphasis on keeping that original crisp taste. Nothing smooth here! Projectiles have been remastered too :)
Last edited by Pixel Eater on Mon Aug 13, 2018 5:33 pm, edited 4 times in total.
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Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
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Re: ReGun 2: Guns Redun Again

Postby Pixel Eater » Sun Dec 10, 2017 8:41 am

An update because I wasn't happy with how dark the translucencies were, they are now more faithful to DooM's style. On that note, these were designed with 'Classic Transparency' being set to "Vanilla (Forced)" in mind. I also overlooked some of the projectile frames initially so they are now included.
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Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: ReGun 2.1: Guns Redun

Postby Pixel Eater » Mon Dec 18, 2017 8:48 am

Now with enemy projectiles upscaled and given alpha tranlucencies. It looked too silly with just your own explosions being see through. I may end up making this a full game overhaul now so maybe a name change is in order..?
Last edited by Pixel Eater on Mon Aug 13, 2018 5:34 pm, edited 1 time in total.
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Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.

Re: ReGun 2.11- First monster added

Postby Pixel Eater » Thu Dec 28, 2017 11:25 pm

Lost Souls have now been upscaled and their flames made translucent:
Spoiler:
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Pixel Eater
I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
Joined: 02 Aug 2017
Location: In between the Moon and you, between the buried and me.


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