"Shot on Location" Skies

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"Shot on Location" Skies

Postby Wiw » Thu Nov 09, 2017 12:51 pm

You know how the skies in Doom 1 & 2 were derived from those MediaClips CD-ROMs? Well, based on what I know about them, I cropped the original photos and make quick and dirty versions of the skies which are mostly untouched except for the seamless siding. And the seamlessness is VERY quick and dirty!

ImageImageImageImageImage

Shot on location in Yangshuo County, Zion National Park, and Cape Canaveral.

Download

This shouldn't be taken too seriously, honestly. It's something I did on a whim, to see if it works or not.
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Wiw
Frequently puts foot in mouth
 
Joined: 11 Jun 2015
Location: Everywhere and nowhere.
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: "Shot on Location" Skies

Postby hoover1979 » Thu Nov 09, 2017 4:04 pm

Looks good.

Even shows Hell finally freezing over. Love it! Are there any tiling seams?
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hoover1979
Making 2k Texture Pack for Doom.
 
Joined: 22 Jun 2014
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: "Shot on Location" Skies

Postby Wiw » Thu Nov 09, 2017 4:16 pm

Well I did try to eliminate as much of them as possible, but trace amounts might still exist.
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Wiw
Frequently puts foot in mouth
 
Joined: 11 Jun 2015
Location: Everywhere and nowhere.
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: "Shot on Location" Skies

Postby hoover1979 » Fri Nov 10, 2017 5:57 am

It is very hard to remove tiling seams when using photographic material. My trick with mountain textures was to take mountains from multiple photos and make layers so the first layer may be 1 mountain and that would hide the seam of the second layer, which would hide the seam of the third layer, and then I CGI the clouds in the background and perform a progressive gaussian blur of each layer to fake DOF. However it is very time consuming and the worst bit is trimming the mountains out of the photos in photoshop, which not lying is an absolute **** to do.

Here is an example: https://orig00.deviantart.net/b6b0/f/20 ... bhc3e4.png (My replacement for Knee Deep in the Dead).

What you did does look good and I will have to check it out some time.
User avatar
hoover1979
Making 2k Texture Pack for Doom.
 
Joined: 22 Jun 2014
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)


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