InSpectre: Contoured Fuzz

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InSpectre: Contoured Fuzz

Postby Pixel Eater » Thu Nov 09, 2017 4:27 am

InSpectre
InSpectre.png
Makes the Spectres harder to see but also more detailed. An accident from improving the translucency that results in the fuzz revealing the Pinky's facial features. I don't know why it works!
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I sense evil I fear it here today, Like a bad dream that never goes away -MBerry
 
 
 
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Re: InSpectre: Contoured Fuzz

Postby ZippeyKeys12 » Fri Nov 10, 2017 2:01 pm

Very interesting...
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Re: InSpectre: Contoured Fuzz

Postby Pixel Eater » Wed Nov 15, 2017 7:06 am

Yeah I don't know how the fuzz can tell what's translucent beneath?

Anyway, I have a newer Spectre effect: Fill Spectre
This one's a shader.
Jelly.jpg
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Re: InSpectre: Contoured Fuzz

Postby Nash » Wed Nov 15, 2017 7:43 am

InSpectre could probably be added as an official option in GZDoom with a pull request.

As for the other one; well, you can see how I nerdgasmed in the other thread. :D STEALTH SUITS!!!
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Re: InSpectre: Contoured Fuzz

Postby Pixel Eater » Wed Nov 15, 2017 2:59 pm

Hmmm, I could do a tidied up version for that purpose. Not sure how you go about pull requests.
STEALTH SUITS!!!
That's a great idea! If someone wants to run with that they could make a powerup that changes your suit for a period of time. I'll get a replacement player sprite up ASAP so people can give themselves an extra challenge :twisted:
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