I just updated the Doom version with the wall detection code Ryuhi worked out for me, which I originally used for Heretic's statues.
I added the torched tree, made the tall torches closer to the original sprites (the skulls were way too big), tweaked the barrel animation, and included some vanilla-flavored decals that no one asked for.
I got distracted by making new models for other mods, so I released this mostly just for the wall detection stuff. It doesn't work miracles, but it does its job in most situations. It messes up when you apply it to items that may be bunched together like medikits and stimpacks, but candelabras are typically far enough apart, and berserk packs and computer maps are pretty much always alone. Most of the rest of the stuff I just rotated 90 degrees, because that actually seems to work well with vanilla maps (but it's obviously totally broken for i.e. items in KDIZD). I wanted to add options for these things, but...do I really have to make replacement actors for everything, or am I missing something?
Dark-Assassin wrote:Maybe try something more difficult like the monsters.
no i have to make all the voxel forever
I want to make monsters, but I'm probably not being realistic. Seriously, I would love to see anything you make, monsters or not. I'm just weird
sometimes.