ACTOR RV_BlueTorch : BlueTorch replaces BlueTorch
{
states
{
Spawn:
TSTD AAAABBBBCCCCDDDD 1
{
//A_SpawnItemEx("RV_BlueFlame", random(-5, 5), random(-4, 4), random(52, 55), 0, 0, 1);
//A_SpawnItemEx("RV_BlueFlame", random(-4, 4), random(-5, 5), random(52, 55), 0, 0, 1);
A_SpawnItemEx("RV_BlueFlame", random(-2, 2), random(-2, 2), random(51, 57), 0, 0, random(1,2));
}
loop
}
}
m8f wrote:I hope this project is not stopped. It is so good.
I think with Reikall's Voxels it will be much easier for new people to get into Doom, Heretic and other games. Sprites without rotations just repel players who are accustomed to moder graphics, and voxels fix this problem with keeping old-school look at the same time.
What thoughts do you have about creepy Doom CEYE? If done with voxels, should it always look at the player, or rotate, or something in between?
Pixel Eater wrote:Just popping in to say I'm enjoying my first playthrough (ever) of Heretic with these voxels
reikall wrote:Nah, I can't imagine quitting before I'm done.
Spoiler:
Nah, they're plenty faithful. I don't feel like they're cheating me out of the real experienceWhoa! That's a lot of pressure to put on my little voxels.
ramon.dexter wrote:Hi, Reikall, I converted some strife weapons to voxels (missile launcher, flamer and mauler), would you like to include them in your pack?
Hipnotic Rogue wrote:Thanks for replying. I'm so impressed by your work and I can't wait to see your next release.
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