Original Doom Hi-Res weapon animation redraw project - done

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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby PSXRevizorRussian » Thu Dec 20, 2018 9:13 am

Darkcrafter wrote:Now, when I think the main goal of this project was reached - every hud weapon was scaled up 400% and redrawn; it's time for me to take your critique and suggestions.

Thanks,
Darkie :mrgreen:



Perfect:) I really like!
I would like to see future changes in the machine gun in the places where I indicated with the image Please continue :trippy:
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Sun Dec 23, 2018 4:00 pm

Yeah, there are some inaccuracies, gonna fix it as soon as possible. What is your opinion on the rest things?
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby PSXRevizorRussian » Tue Jan 15, 2019 11:45 am

Darkcrafter wrote:Yeah, there are some inaccuracies, gonna fix it as soon as possible. What is your opinion on the rest things?

As for the rest of the details, I will say it perfectly. If I find inaccuracies, I will do it in a red circle. Successes!
Last edited by PSXRevizorRussian on Tue Jan 15, 2019 12:03 pm, edited 2 times in total.
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby PSXRevizorRussian » Tue Jan 15, 2019 12:00 pm

I also use face sprites cleared from the edges of color pixels in my build
Attachments
77777.jpg
Sprites gun look amazing!
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Tue Jan 15, 2019 1:14 pm

Looks nice! I would force the aspect ratio to 16:10 in the video option menu though. Mr.Rocket did a good job too :)
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby PSXRevizorRussian » Tue Jan 15, 2019 1:17 pm

Darkcrafter wrote:Looks nice! I would force the aspect ratio to 16:10 in the video option menu though. Mr.Rocket did a good job too :)




Will do)
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Fri Feb 01, 2019 8:51 am

Version 15 comes in here! A bit better touch on initial frames of pistol and shotgun.
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby PSXRevizorRussian » Fri Feb 15, 2019 11:02 am

Hooray! I shake and download!
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby PSXRevizorRussian » Mon Feb 18, 2019 11:34 am

Good luck to make the project more perfect. :arrow: This is already the most accurate project for high-resolution sprites! :thumb:
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Thu Feb 21, 2019 5:09 am

Thanks a lot mate!
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby PSXRevizorRussian » Wed Mar 06, 2019 11:54 am

I wish you strength and patience ;-)
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby PSXRevizorRussian » Fri Mar 08, 2019 2:47 pm

Thanks for making this project and continuing to improve it! :thumb:
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Tue Apr 02, 2019 9:57 am

Well, yeah, there is still a lot to be improved, now it's kind of like having an option that is better than using orignial sprites with a hi-res upscaling mode yet it doesn't look 100% good to me yet. I'm going to be improving it little by little. Sure I'd also like to do a smooth version but the original sprite set must be done at first.
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Enjay » Tue Apr 02, 2019 12:13 pm

These are really neat. They really buff the HUD weapons very nicely and help them match the much more hi-res view possible in modern ports.

Unfortunately, my go-to weapon (the single shotgun) is possibly the one that still needs the most buffing IMO. Generally, it just doesn't seem to be as well defined as, say, the SSG. The whole rear end looks a little indistinct, in places it looks kind of "melted" into the hands, the rear kind of curves to the left at the bottom (where the right does not) and there is even a little bit of transparency on the left rear sight that can be seen in game.

I'm not knocking the effort; it's impressive so far. I'm just pointing out something that I hope can be addressed as and when you get a chance to do it. :)

Image
The red switch is visible through the gun.

Image
The areas that struck me as needing most attention.
(Plus the back section generally - I know it's not great on the original sprite either.)
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Re: Original Doom Hi-Res weapon animation redraw project (WI

Postby Darkcrafter » Thu Apr 04, 2019 3:57 am

Thanks for the tips Enjay! You know what I think else needs a polish? The hands look weird to me, that may be seen obviously at ssg sequence when doomguy reloads it holding the handguard. So far there is a lot of work.
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