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Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Sun Sep 16, 2018 3:56 pm
by Darkcrafter
Thanks! Gotta update it soon again.

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Sat Oct 20, 2018 5:15 pm
by Darkcrafter
Another update, more nice stuff inside :wink:

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Sun Oct 21, 2018 8:24 am
by PSXRevizorRussian
Class, another update, shaking! Author you're cool!

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Sun Oct 21, 2018 3:37 pm
by Darkcrafter
Thanks, gonna be doing more soon

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Mon Oct 22, 2018 2:52 pm
by Mr.Rocket
Hi, I created a hi-res HUD face some years ago. Feel free to include it in your hi-res pack.
https://drive.google.com/file/d/1VFT_A1 ... pjZGz/view

If it requires some modifications/tweaks, that's fine also.

Cheers

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Tue Oct 23, 2018 9:44 am
by Darkcrafter
Nice job except that it looks like a different person. I try not to let too much individual artistic vision into it so that's why deep-learning with GANs used sometimes.

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Tue Oct 23, 2018 4:51 pm
by Mr.Rocket
Yeah I don't think it looks like a different person heh, though mine aren't just scaled up with filters applied or something, they are redrawn based on the original.
Anyway, I thought I'd offer.
Good luck!

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Sat Oct 27, 2018 2:26 am
by PSXRevizorRussian
Mr.Rocket wrote:Hi, I created a hi-res HUD face some years ago. Feel free to include it in your hi-res pack.
https://drive.google.com/file/d/1VFT_A1 ... pjZGz/view

If it requires some modifications/tweaks, that's fine also.

Cheers



And I cleared in each of your faces sprite extra color pixels around the edges a few months ago

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Sat Oct 27, 2018 2:32 am
by PSXRevizorRussian
Darkcrafter wrote:Thanks, gonna be doing more soon


Quite an interesting option very similar to the original. :trippy:

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Sat Oct 27, 2018 2:36 am
by PSXRevizorRussian
Your project is already a year old, pretty good progress. Waited for the return of the inscription "BFG" on the biggest gun of the game, but in principle I can put it myself from the previous versions that I downloaded before =:)

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Mon Nov 12, 2018 11:49 am
by Darkcrafter
So here comes the version 14. A lot of little bad but yet noticeable things have been fixed.

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Thu Nov 15, 2018 12:04 pm
by PSXRevizorRussian
Oh :woh: , a new update, already downloading :!:

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Thu Dec 06, 2018 2:56 pm
by Darkcrafter
Now, when I think the main goal of this project was reached - every hud weapon was scaled up 400% and redrawn; it's time for me to take your critique and suggestions.

Thanks,
Darkie :mrgreen:

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Thu Dec 06, 2018 5:03 pm
by BROS_ETT_311
Perkristian animations?? :)

Re: Original Doom Hi-Res weapon animation redraw project (WI

PostPosted: Fri Dec 07, 2018 2:28 pm
by Darkcrafter
Yes sir! I would like to get my hands on them! :)