Darkcrafter wrote:The work is still in progress, this one shot took me 3 hours to complete
Glaice wrote:Is this just for the original sprites or does this mean Perk's Smooth Weapons are being done as well?
Darkcrafter wrote:Nice! Currently the progress is slow, because I think this work requires effort but I think there is the only way to get it - mood. Some new sprites are already being redrawn. Maybe as I add all the doom 2 sprites I shall upscale them twice, what about the texture you added, in my opinion you should blend it a little-bit different way, I suppose it shouldn't appear in bright reflections, that's the way metal material worksbut if you still want to this stain to appear in there, it must be 100% opaque, just think of it like combining two different materials on the same surface, it just never happens in the real world that stainy metal surface has that kind of sharp reflectance
Darkcrafter wrote:Well, I think even even nearest neighbour interpolation will go ok with using smudge and brush with little opacity. Sometimes if the original image lacks details I'd like to add I just paint them with brush stroke by stroke, then smudging it, that's it.
Darkcrafter wrote:Would be nice to see some results, but in my opinion there is no really good interpolation for sprites nor for anything else. The research is still continuing. I think some kind of artifical-inteligence based methods coupled with fractals or self-repeating forms is the future, as there are no details presented in an original picture. The best ones I found are Genuine Fractals (Perfect Resize ancestor), MeeSoft Fractal Interpolation plug-in for MeeSoft ImageAnalyzer, Moscow State University SmartEdge2 and deringing with their fractal substitution. But they're still based on what originally is presented in an original image, so no details = no details in the resulting image, in other words it's not just enough to preserve original details, it's very important to add new ones.
By the way! I've just added rough punch animation
Here is this SmartEdge, if you have windows 7 or higher you should run it under Windows 2000 compatibility mode.
http://audio.rightmark.org/lukin/graphi ... mpling.htm
Darkcrafter wrote:Shotgun is coming through enhancements procedures now - the file with progess has been updated.
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