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Original Doom Hi-Res weapon animation redraw project - done

Posted: Sat Oct 14, 2017 11:47 am
by Darkcrafter
Hi! Here is my interpretation on what upscaled weapon animation should look like. At this time all the guns have been done so far, now it's time to polish them.

Download it using this link here: https://drive.google.com/file/d/1uly-td ... sp=sharing

To get it a run, type:
zdoom.exe -file DoomWeap4XUp.pk3

Re: Original Doom Hi-Res weapon animation redraw project.

Posted: Sun Oct 15, 2017 7:19 am
by Genisys
As far as I can see, the uploaded file contains no data whatsoever.

Re: Original Doom Hi-Res weapon animation redraw project.

Posted: Sun Oct 15, 2017 2:59 pm
by Pixel Eater
It corrupted my load data and Slade refused to open it :(

Re: Original Doom Hi-Res weapon animation redraw project.

Posted: Sun Oct 15, 2017 6:51 pm
by Someone64
Some screenies, gifs, or videos would be really nice.

Re: Original Doom Hi-Res weapon animation redraw project.

Posted: Wed Oct 18, 2017 2:41 pm
by Darkcrafter
Sorry, I've reuploaded, this time google drive failed me :roll:

Re: Original Doom Hi-Res weapon animation redraw project.

Posted: Thu Oct 19, 2017 3:18 pm
by Pixel Eater
Ah- working now, thanks!

Re: Original Doom Hi-Res weapon animation redraw project.

Posted: Tue Oct 24, 2017 11:46 am
by Darkcrafter
The work is still in progress, this one shot took me 3 hours to complete
CHGGA0.png

Re: Original Doom Hi-Res weapon animation redraw project (WI

Posted: Wed Oct 25, 2017 3:43 am
by Someone64
Love how faithful to the original it looks.

Re: Original Doom Hi-Res weapon animation redraw project (WI

Posted: Wed Oct 25, 2017 3:49 pm
by Darkcrafter
The pack has been updated, download it using the same link in the firs post, added chaingun and some additional work was done on previous shotgun animations.
Someone64 wrote:Love how faithful to the original it looks.
Well, I try to preserve as much doom feel as possible.

Re: Original Doom Hi-Res weapon animation redraw project (WI

Posted: Sun Nov 05, 2017 12:52 pm
by Wiw
Lovely stuff! How do you do it?

Re: Original Doom Hi-Res weapon animation redraw project (WI

Posted: Sun Nov 05, 2017 3:09 pm
by Darkcrafter
When I come home from work it gets dark in the streets... lol

I use A LOT of masterpiece alghorithms to scale it up and combine them in different ways using the best of them all. So no ringing, blur or dirt appears, then I get to Photoshop and redraw the details, it takes a long :cry:

Re: Original Doom Hi-Res weapon animation redraw project (WI

Posted: Sun Nov 05, 2017 9:12 pm
by hoover1979
Great work. This looks amazing.

Do you plan on extending this to decor, pickups and enemies?

Re: Original Doom Hi-Res weapon animation redraw project (WI

Posted: Wed Nov 08, 2017 11:43 am
by Darkcrafter
Thanks, currently I'm into redoing textures, but I'm not so good at them :mrgreen:

https://drive.google.com/open?id=1jpVHQ ... IxKJuJGeg4

Re: Original Doom Hi-Res weapon animation redraw project (WI

Posted: Wed Nov 08, 2017 5:12 pm
by Wiw
They all look just spiffing!

Re: Original Doom Hi-Res weapon animation redraw project (WI

Posted: Sat Nov 11, 2017 3:29 am
by Darkcrafter
It slowly progressing

Pistol is about 40% done
PISGA0.png
PISGA0.png (28.01 KiB) Viewed 11429 times