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Re: Low-Res DooM

PostPosted: Sun Jan 14, 2018 9:52 am
by Cherno
Well, to be honest, I don't think that's possible. The vanilla monsters sprites are already fairly low-res and they already look cartoonish with their bulky limbs and heads. To reduce the resolution even further means that to conserve detail, these areas need to be made even mare exaggerrated. Voxel mods that use the vanilla resolution have been attempted in teh past several times but it's just too much work to recreate all frames for all monsters at this resolution with voxels,

Re: Low-Res DooM

PostPosted: Sun Jan 14, 2018 10:21 am
by reikall
How long did it take you to make those?

Re: Low-Res DooM

PostPosted: Sun Jan 14, 2018 2:43 pm
by Cherno
I would say, an hour for simple models like the former humans to two or three hours for the Archvile or Cyberdemon.

Re: Low-Res DooM

PostPosted: Sat Mar 24, 2018 5:45 am
by Ezepov
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Low-Res DooM alpha 0.0.1

Knee-Deep in the Dead--98%
The Shores of Hell------84%
Inferno----------------79%
Thy Flesh Consumed----86%

Music DooM Sega 32X (only Knee-Deep in the Dead)

Re: Low-Res DooM

PostPosted: Sun Mar 25, 2018 6:35 am
by Cherno
Very good! I might put out a new version of Voxel Chibi , I have some minor stuff that could be added... Like voxel explosions for barrels and projectiles, and of course there are all those decorative sprites not yet converted to voxels... The shotgun animation needs some recoil effect.

Re: Low-Res DooM

PostPosted: Sun May 13, 2018 3:49 pm
by talisa
just found this a few days ago and must say i absolutely looooooooooove this! <3
especially in combination with voxel-chibi and pcspeaker sounds and NESdoom its just a blast.

its both nostal-gasmic with the low-res look & the delightfully oldschool pc-speaker sounds,
as well as adorably hilarious and cute with the voxel chibi enemies and oversized items :wub:

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felt like making my own contribution to help make doom even more low-res.

one thing i personally absolutely love is brightmaps, which allow pixels on textures to glow in the dark.
since brightmaps are super-easy to make, i decided to make those first.

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the pack covers all textures that textures that are currently in low-res doom
download brightmaps for low-res doom

just load it after low-res doom and bam, now all lights, computer screens and switches have glowy parts

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i also started on making low-res graphics for the menus, since i didnt like how the menus were still normal-looking

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so far ive only finished the main menu and the episode-selection.
I used the ep1 graphic from Ezepov as inspiration for the look of the text
and the menu skulls were taken from one of Ezepov's wall-textures.

ill post a download link once ive at least covered all the menu-graphics :wink:

Re: Low-Res DooM

PostPosted: Sun May 13, 2018 7:09 pm
by talisa
small update..... skill levels are done:
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Re: Low-Res DooM

PostPosted: Sun May 13, 2018 11:30 pm
by talisa
and low-res status-screen is in too :)

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really all thats left to do now is all map-titles of both doom1 & doom2,
so think its complete enough for now that i can release an early version

download lowres menus v0.45

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only thing that im a bit stumped on is replacing the big options logo when inside the options submenu....
i replaced both M_OPTION and M_OPTTTL, yet somehow this menu continues showing the original graphic? :shrug:

Re: Low-Res DooM

PostPosted: Mon May 14, 2018 8:47 am
by Tormentor667
This is so awesome!

Re: Low-Res DooM

PostPosted: Mon May 14, 2018 7:10 pm
by talisa
hehe glad you like them :)

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currently working all the map-title graphics:
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so far have about half of the doom1 ones done

i also did "THE END" graphics from the end-game screen
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ill update the pack when i finish all of the doom1 map-titles ;)

Re: Low-Res DooM

PostPosted: Tue May 15, 2018 4:45 pm
by talisa
and shazaam, all map-titles for doom1 are done :D



^^^ you can see an in-game example in my last post ^^^

download low-res doom menus v0.7



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now all that remains are the map-title graphics from doom2 :)

Re: Low-Res DooM

PostPosted: Wed May 16, 2018 11:58 am
by Ezepov
Nice work, talisa.
But I have problem with brightmaps:
https://s8.hostingkartinok.com/uploads/ ... b71361.jpg

Re: Low-Res DooM

PostPosted: Wed May 16, 2018 3:49 pm
by talisa
those warnings come up cuz there's no brightmaps for those textures yet cuz you didnt make those particular textures yet
i copied the defs and bm files from another brightmaps pack. once there's brightmaps for those textures the warnings will go away.

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EDIT: here's a version of the brightmaps pk3 with blank black textures as placeholders for the textures not done yet
download low-res doom brightmaps v1a

Re: Low-Res DooM

PostPosted: Fri May 18, 2018 7:29 pm
by talisa
(pretty much) full NES-style menus are in! :)


includes all map-titles from doom1 and doom2,
and both bigfont and smallfont are also fully replaced


also made a small edit to the end-screen text


there's only a few menu-graphics left that arent re-drawn in the same NES-style

DOWNLOAD LOW-RES MENUS v0.99

Re: Low-Res DooM

PostPosted: Sat Aug 25, 2018 6:58 am
by Tormentor667
Getting better and better, keep it coming :)