Low-Res DooM

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: Low-Res DooM

Postby Wiw » Wed Oct 18, 2017 4:22 pm

Tormentor667 wrote:Nevermind, was blind. Now we also need 8bit fonts and 8bit graphics... the status bar looks out of place :-D


If Ezepov doesn't mind, I'll see what I can cook up.
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Re: Low-Res DooM

Postby Ezepov » Wed Oct 18, 2017 5:44 pm

Wiw wrote:If Ezepov doesn't mind, I'll see what I can cook up.

OK Image
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Re: Low-Res DooM

Postby Wiw » Thu Oct 19, 2017 7:55 am

Something like this.

Image
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Re: Low-Res DooM

Postby Ezepov » Thu Oct 19, 2017 8:08 am

like
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Re: Low-Res DooM

Postby Cherno » Thu Oct 19, 2017 9:18 am

Good! Maybe try out some other colors, like, like blue a la Wolfenstein 3D.
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Re: Low-Res DooM

Postby Tormentor667 » Thu Oct 19, 2017 2:04 pm

I Love it!
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Re: Low-Res DooM

Postby Wiw » Thu Oct 19, 2017 5:14 pm

No, no, the players need to be able to read the text...

Image

As Cherno suggested:

Image
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Re: Low-Res DooM

Postby Cherno » Thu Oct 19, 2017 7:18 pm

Nice. One color combination that would fit the 8-bit style well would be plain black as background with white borders and text. It would require recoloring the fonts, though.
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Re: Low-Res DooM

Postby Wiw » Fri Oct 20, 2017 3:15 am

Like this?

Image
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Re: Low-Res DooM

Postby Cherno » Fri Oct 20, 2017 6:23 am

Exactly! An additional step would be to change to font to one more 8-bit looking, like the standard NES font, although this would probably only work for the small font used for ammo.
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Re: Low-Res DooM

Postby Wiw » Fri Oct 20, 2017 10:28 am

Like this?

Image
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Re: Low-Res DooM

Postby Gollgagh » Fri Oct 20, 2017 1:30 pm

I would have personally gone with the first one, mostly because of the pseudo-retro style, which is basically what the voxels are doing.

But if you're going to go NES-style for the statusbar, I say you should go all the way:

Image
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Re: Low-Res DooM

Postby Cherno » Fri Oct 20, 2017 6:53 pm

My Doom Noir mini-project has shown me that using colors other than black and white makes it look like a ZX Spectrum game. Red might be ok but yellow and cyan or too garish for my tastes. Icons for keys would be the exception, of course.
Last edited by Cherno on Fri Oct 20, 2017 8:17 pm, edited 1 time in total.
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Re: Low-Res DooM

Postby Gollgagh » Fri Oct 20, 2017 8:05 pm

Cherno wrote:[...] makes it look like a ZX Spectrum game.


Not seeing the problem :P

But yeah, I have a strong preference for neon colors, myself.
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Re: Low-Res DooM

Postby Tormentor667 » Sat Oct 21, 2017 3:04 am

Wiw wrote:Something like this.
Image

In my opinion stylistically this is the perfect choice. The ammo text could be replaced by icons that distinguish the ammo types, but everything else is simply perfect in 8bit
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