Is someone able to convert the old original PCSpeaker sounds to something that works with sourceports? That would make things perfect if you use ChibiDoom, LowRes Doom and 8bit music
Re: Voxel Chibi Doom! Update: 10/12/2017
Posted: Sat Oct 14, 2017 4:45 am
by Cherno
ArcheKruz wrote:Just as a reminder, you forgot to add A_BossDeath in the Baron's Death state. You might wanna fix that for the next release asap.
Oh, now I know why Phobos Anomaly was alwas bugged
I was planning to do something like this myself, good to know that someone else has already started it. I'd rather go for a mor uniform pixel size, though.
Re: Voxel Chibi Doom! Update: 10/12/2017
Posted: Sun Oct 15, 2017 11:04 am
by Ezepov
Cherno wrote:I'd rather go for a mor uniform pixel size, though.
I agree.
Re: Voxel Chibi Doom! Update: 10/12/2017
Posted: Sun Oct 15, 2017 12:59 pm
by Cherno
Finally completed the Cyberdemon. He looks like a cuddly teddybear and I just had to give him a nose ring
Re: Voxel Chibi Doom! Update: 10/12/2017
Posted: Sun Oct 15, 2017 3:34 pm
by Voros
Ad <3 as it may be, I'd personally liked to see it with out a nose ring.
Re: Voxel Chibi Doom! Update: 10/12/2017
Posted: Sun Oct 15, 2017 4:05 pm
by sdk2k9
Chibi Cyberdemon, looks absolutely perfect. Great job.
Re: Voxel Chibi Doom! Update: 10/12/2017
Posted: Sun Oct 15, 2017 4:42 pm
by Cherno
And the last monster (if you don't count hanging Commander Keen who is already somewhat chibi-ish!), the Spider Mastermind! Behold as he/she/it grins devilishly and raises his/her/it's tiny army into the air in anticipation of another plan executed flawlessly! Accurate super chaigun fire optional.
Voros wrote:Ad <3 as it may be, I'd personally liked to see it with out a nose ring.
I guess I could add it as an option
Re: Voxel Chibi Doom! Update: 10/12/2017
Posted: Sun Oct 15, 2017 5:42 pm
by Cherno
The next tasks are:
1. Voxelizing the remaining decorations, it's quite a lot.
2. Blood splatters on the wall. I think GZDoom only allows for red blood decals so I have to think of something. The 8bit blood mod has different colors but it's too much blood for my tastes
Re: Voxel Chibi Doom! Update: v4 10/12/2017
Posted: Mon Oct 16, 2017 12:18 pm
by Cherno
New version is out! v4 is a big update.
Download voxelchibi_v4.pk3
(Remember to update your bat files since the filename changes every update)
Added Voxel Chibi options submenu in the game options screen, allowing for various settings.
Added the option to show the Cyberdemon with or without nosering (default is with nosering)
Enemies explode into a shower of colorful voxels when they die! This is an awesome effect and so far I have not experienced any performance problems. I wouldn't recommend it with the slaughter maps, though. The voxels have a limited lifespan which can be changed in the options menu, along with the option to turn it off altogether so enemies only explode on their XDeath state (killed by rockets and similar).
Correct blood colors for Barons, Knights and Cacodemons
All GZDoom decals have been made into low-resolution versions, including blood splatters on walls.
Baron of Hell's Death state has the A_BossDeath action which was missing
Barrels have better animations now.
Doomguy's face has been replaced with a proper version.
New and old screenshots: Screenshots
Spoiler:
Shotgunners:
Fighting an Imp while a Zombieman has just exploded into a mass of colorful voxels:
Our hero! (old Super Shogun model)
Hit effect and exploding barrel:
The Bruiser Brothers:
Arachnotron fighting against a Revenant:
Chaingunner lighting us up:
The Spider Mastermind under "The Crusher":
A Revenant retaliating after being hit by said Spider Mastermind
Fat Camp:
An Archvile summoning:
The Cyberdemon fighting against Barons of Hell:
My personal favorites, Cacodemon and Pain Elemental (plus some Lost Souls): All hail the flying angry tomato!
Re: Voxel Chibi Doom! Update: v4 10/16/2017
Posted: Mon Oct 16, 2017 12:54 pm
by Cherno
I noticed an ACS error which I quickly corrected, sorry for any incovenience. Working version reuploaded.
Re: Voxel Chibi Doom! Update: v4 10/16/2017
Posted: Mon Oct 16, 2017 1:15 pm
by Ezepov
Very strange blood
Re: Voxel Chibi Doom! Update: v4 10/16/2017
Posted: Mon Oct 16, 2017 1:37 pm
by Cherno
I can't seem to replicate it and none of the sprites looks like this. Perhaps it's got something to do with GZDoom's decal settings?
Re: Voxel Chibi Doom! Update: v4 10/16/2017
Posted: Mon Oct 16, 2017 2:18 pm
by Ezepov
I think it the inverted alpha.
Voxel death very cute. Maybe make "brutal death" with big voxels (2:1) an option?