Voxel Chibi Doom! Update: v4_1 10/17/2017 hotfix!

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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Tormentor667 » Sat Oct 14, 2017 3:53 am

Is someone able to convert the old original PCSpeaker sounds to something that works with sourceports? That would make things perfect if you use ChibiDoom, LowRes Doom and 8bit music :)
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Sat Oct 14, 2017 5:45 am

ArcheKruz wrote:Just as a reminder, you forgot to add A_BossDeath in the Baron's Death state. You might wanna fix that for the next release asap.


Oh, now I know why Phobos Anomaly was alwas bugged :)

Voros wrote:Have you tried quotes? eg
Code: Select allExpand view
VILE "\" 2 A_FaceTarget


Edit: what exactly is the error? It seems like you got the results you wanted.


Nevermind, I just used different names for the voxels.
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Ezepov » Sun Oct 15, 2017 9:09 am

Cherno, test 8-BIT BLOOD
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Sun Oct 15, 2017 10:48 am

I was planning to do something like this myself, good to know that someone else has already started it. I'd rather go for a mor uniform pixel size, though.
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Ezepov » Sun Oct 15, 2017 12:04 pm

Cherno wrote:I'd rather go for a mor uniform pixel size, though.

I agree.
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Sun Oct 15, 2017 1:59 pm

Finally completed the Cyberdemon. He looks like a cuddly teddybear and I just had to give him a nose ring :mrgreen:

Image
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Voros » Sun Oct 15, 2017 4:34 pm

Ad <3 as it may be, I'd personally liked to see it with out a nose ring.
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby sdk2k9 » Sun Oct 15, 2017 5:05 pm

Chibi Cyberdemon, looks absolutely perfect. Great job. :D
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Sun Oct 15, 2017 5:42 pm

And the last monster (if you don't count hanging Commander Keen who is already somewhat chibi-ish!), the Spider Mastermind! Behold as he/she/it grins devilishly and raises his/her/it's tiny army into the air in anticipation of another plan executed flawlessly! Accurate super chaigun fire optional.

Image

Voros wrote:Ad <3 as it may be, I'd personally liked to see it with out a nose ring.


I guess I could add it as an option :)
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Re: Voxel Chibi Doom! Update: 10/12/2017

Postby Cherno » Sun Oct 15, 2017 6:42 pm

The next tasks are:
1. Voxelizing the remaining decorations, it's quite a lot.
2. Blood splatters on the wall. I think GZDoom only allows for red blood decals so I have to think of something. The 8bit blood mod has different colors but it's too much blood for my tastes :3:
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Re: Voxel Chibi Doom! Update: v4 10/12/2017

Postby Cherno » Mon Oct 16, 2017 1:18 pm

New version is out! v4 is a big update.


Download
voxelchibi_v4.pk3
(Remember to update your bat files since the filename changes every update)

Recommended with Low-Res Doom!

Changelog, from the top of my head:
  • All enemies & items included
  • Added hand&arm to the normal shotgun
  • Added Voxel Chibi options submenu in the game options screen, allowing for various settings.
  • Added the option to show the Cyberdemon with or without nosering (default is with nosering)
  • Enemies explode into a shower of colorful voxels when they die! This is an awesome effect and so far I have not experienced any performance problems. I wouldn't recommend it with the slaughter maps, though. The voxels have a limited lifespan which can be changed in the options menu, along with the option to turn it off altogether so enemies only explode on their XDeath state (killed by rockets and similar).
  • Correct blood colors for Barons, Knights and Cacodemons
  • All GZDoom decals have been made into low-resolution versions, including blood splatters on walls.
  • Baron of Hell's Death state has the A_BossDeath action which was missing
  • Barrels have better animations now.
  • Doomguy's face has been replaced with a proper version.

New and old screenshots:
Screenshots
Spoiler:
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Re: Voxel Chibi Doom! Update: v4 10/16/2017

Postby Cherno » Mon Oct 16, 2017 1:54 pm

I noticed an ACS error which I quickly corrected, sorry for any incovenience. Working version reuploaded.
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Re: Voxel Chibi Doom! Update: v4 10/16/2017

Postby Ezepov » Mon Oct 16, 2017 2:15 pm

Image

Very strange blood
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Re: Voxel Chibi Doom! Update: v4 10/16/2017

Postby Cherno » Mon Oct 16, 2017 2:37 pm

I can't seem to replicate it and none of the sprites looks like this. Perhaps it's got something to do with GZDoom's decal settings?
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Re: Voxel Chibi Doom! Update: v4 10/16/2017

Postby Ezepov » Mon Oct 16, 2017 3:18 pm

Image
I think it the inverted alpha.
Voxel death very cute. Maybe make "brutal death" with big voxels (2:1) an option?
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