[WIP] TurokBlood - Turok-style blood FX

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Nash
 
 
Posts: 17429
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

[WIP] TurokBlood - Turok-style blood FX

Post by Nash »

Image Image
Image Image



Saw Turok on sale on Steam, bought and played it for a bit. This is my first time playing the game (never had it on the N64), thought the blood effects were cool, and you know me, being an FX junkie, I had to recreate it...
Spoiler:
User avatar
Dr_Cosmobyte
Posts: 2755
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: [WIP] TurokBlood - Turok-style blood FX

Post by Dr_Cosmobyte »

NICE!
User avatar
hoover1979
Posts: 209
Joined: Sun Jun 22, 2014 12:47 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Contact:

Re: [WIP] TurokBlood - Turok-style blood FX

Post by hoover1979 »

Looks great. I'd love to see videos of point blank gibbing from the rocket launcher, and room clearing from the BFG9000. That would be a great demo of how the blood effect looks/works in large-scale. :D

Keep up the great work! :mrgreen:
AlphaSoraKun
Posts: 409
Joined: Fri Feb 10, 2017 2:17 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] TurokBlood - Turok-style blood FX

Post by AlphaSoraKun »

Nice job, I love that game too!
Post Reply

Return to “Graphic/Audio Patches”