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Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Sun Jun 18, 2017 2:01 pm
by SheilaVixen11454
Nash wrote:Just for clarification, I didn't mean to step on SheilaVixen11454's toes... to be honest, I thought this was a funny mod and I had a good chuckle when I saw it. But naturally to me, what came next was... how do I make the mod smaller? They did state in the OP that it would be great if the mod could be made smaller, and I couldn't resist exercising my ZScript as doing is learning, after all. I was up for the challenge!

(On an offtopic note, I'd become quite rusty with ZScript because I've been away from it for a month or so, so this was the perfect opportunity for me to refresh my memory)

Anyway, I fixed the sky, and the mod isn't so minimal anymore. XD And, because I did say that this was for educational purposes, I added lots of comments to the code, which makes the code look even more cluttered than it really is. Hopefully the comments do explain clearly what is happening at each step.
No problem dude!

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Sun Jun 18, 2017 2:40 pm
by Rachael
HorrorMovieGuy wrote:
Spoiler:
Spoiler:
p.s. I regret nothing!
p.p.s. credits to Nash for the original script

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Sun Jun 18, 2017 3:58 pm
by DoomTheRobot
Rachael wrote:
HorrorMovieGuy wrote:
Spoiler:
Spoiler:
p.s. I regret nothing!
p.p.s. credits to Nash for the original script
Alright, we've gone this far to enhance our doom experience, so what's next?

Switching the sky with the floor?
Replacing everything with WALL25_1?
FLOOR4_8 only floors and CEIL3_5 only ceilings?
Making all switches only activated by projectile/gunfire/hitscans?
All water floors now gives damage?
Every level becomes a giant box maze level?
The shotgunner stuck in the wall in MAP02 gets unstuck?

The possibilities are endless here!

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Sun Jun 18, 2017 8:31 pm
by Nash
Rachael wrote:
HorrorMovieGuy wrote:
Spoiler:
Spoiler:
p.s. I regret nothing!
p.p.s. credits to Nash for the original script
Oh dear, has science gone too far? :P

Ahem, on a more serious note... I find it interesting that running around the original levels that I've known for so many years, but simply with the textures swapped out, gives a completely different feeling that I can't quite describe. Some of these levels don't even remind me of the original that much. The power of textures...

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Mon Jun 19, 2017 9:27 am
by Caligari87
I'm with ya, Nash. E1M1 for some reason is especially compelling to me. It's not wholly unpleasant with the FIREBLU; it's actually like this unsettling yet wonderous mixture of alien and familiar, almost artistic in an abstract, surreal way.

On a side note, I've discovered I know the exact angle to shoot that left barrel on the exit annex, even without the transparent textures.

8-)

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Wed Jun 28, 2017 6:50 pm
by zrakbz
How did I live without this for so long?
Adding to autoload.

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Thu Jun 29, 2017 6:07 am
by Gez
I think the only thing we need now is a "textured stencil" render style to make every item fireblu shapes.

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Sat Jul 01, 2017 3:10 am
by hoover1979
I wonder what this would look like if the red parts of the textures were brightmapped, so even in total darkness the red glows brightly?

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Tue Jul 04, 2017 12:35 pm
by DoomKrakken
This joke is absolutely genius, especially in its simplicity. :D
SheilaVixen11454 wrote:Planned Features:
a written apology.
Freakin' lol.

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Fri Jul 07, 2017 9:59 am
by HorrorMovieRei
hoover1979 wrote:I wonder what this would look like if the red parts of the textures were brightmapped, so even in total darkness the red glows brightly?
Image
Woah dude

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Fri Jul 07, 2017 12:32 pm
by DoomKrakken
BEAUTIFUL. :D

But wait... does this mean that brightmaps for stock textures don't exist yet (except for this)?

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Fri Jul 07, 2017 1:32 pm
by Caligari87
Plenty of brightmaps exist for stock textures that look like they need it. They have to be made by hand though.

8-)

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Fri Jul 07, 2017 1:33 pm
by DoomKrakken
Where can I find 'em?

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Fri Jul 07, 2017 1:37 pm
by Caligari87
GZDoom comes with them. Brightmaps.pk3.

There's a few other projects around the forum which may be in various stages of completeness. They're not that hard to find. Here's one, I'm not sure how it compares to the stock one.

8-)

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Posted: Fri Jul 07, 2017 2:02 pm
by DoomKrakken
I knew that GZDoom came with brightmaps for different actors... I didn't know that map textures were brightmapped, though.