Page 1 of 3

Monster Scouter - Show Enemy Health (addon)

PostPosted: Sat Jun 10, 2017 7:39 am
by Spaceman333
Announcement:

This project has been succeeded and surpassed by a newer, better mod created by m8f:
Target Spy

Get it here: viewtopic.php?f=43&t=60784

Image

This mod does everything I planned the Monster Scouter to have in the future and then goes even further beyond:
  • Fully customizable colors, up to 10% increments.
  • ASCII healthbar, which can be fully customized with any character on the keyboard.
  • ASCII crosshair, that can also show the status of a monster when hovering the aim over them.
  • Multiple color modes for the healthbar, one that gradually darkens (same as this mod's multicolor version) and a dual color, similar to the health bar in Street Fighter 2.
  • Different font styles for the health display.
  • Turn on and off any combination of the name display, hp bar and numeric health to suit your liking.
  • Full netplay support.
  • Position of health bar can be changed.
  • Huge amount of options to customize many aspects of the mod.
  • Many extra features, like kill confirming, a visual frame around a target and so much more.

Image

It is the ultimate edition that monster scouter aspired to be, so go get that instead of this! Its really good!

Get it here: viewtopic.php?f=43&t=60784

Monsters Scouter will still remain available in its old current form as a resource to learn ACS, but if you need a health display addon mod, then get Target Spy instead of this. Its one key benefit is that it is compatible with zandronum and older zdoom sourceports.


===================[Monster Scouter - Legacy]===================

"VEGETA! What does the scouter say about that demon's health level?"
"ITS UNDER 9000! Kick its ass Nappa!"

I wanted a lightweight, subtle and universal addon that would display the health of any monsters I'm aiming at, so I made this mod.

Image

It works with any mod, any monster and any other shootable actor, including barrels too. A totally universal addon.
The one thing that this mod has over Target Spy is compatibility with Zandronum and older zdoom sourceports.
(Its also great template for learning ACS due to simple code)

Image

There are several versions available:

MonsterScouter_MultiColor_Dead.pk3 - Health text is shown with different color, depending on monsters health level (100%, 75%, 50% and 25%). [Original]
MonsterScouter_DotVersion3.pk3 - Super minimalistic version that essentially replaces the crosshair with a - that changes color depending on monster health [Addon, can be used together with the other two]
Monsterscouter-plus.pk3 - Enhanced version of original mod, created by banjiepixel, with these additions: [Fan Updated Fork - Newest]

banjiepixel wrote:I love the monsterscoutrer addon and I have been playing with it while also slowly tweaking it to my liking. It has been great first touch with acs and I have learned alot with this project.
My version is mainly made to be used with complex doom/lca but works great with other mods and vanilla too.

Changes:

-Only shows actors that are counted to monster killcount.
-Monster name color is now red if enemy, green if friendly.
-New brighter monster health number colors.
-Now has own color for when actor has more than 100% health.
-Indicator for invulnerable monster status (great for LCA Legendaries)

Download: http://www.mediafire.com/file/2x9zy4ju1v6mw9m/monsterscouter-plus.pk3/file


DOWNLOAD:

Alt Mirror: http://www.mediafire.com/file/2x9zy4ju1 ... s.pk3/file
Monsterscouter-Plus.pk3

MonsterScouter_MultiColor_Dead.pk3

MonsterScouter_DotVersion3.pk3


No more guessing how much hp that pesky Cyberdemon has left.

Enjoy!

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Sat Jun 10, 2017 7:57 am
by Slax
Snag'd.
Good stuff.

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Sat Jun 10, 2017 11:35 am
by Hexereticdoom
Wow, a JP Enemy Health Bar alternative? I'll have to check this out ASAP! :o

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Sun Jun 11, 2017 12:54 pm
by Spaceman333
A kind anonymous contributor over at /vr/doom overhauled the code and made it more sleeker, though the mod is essentially the same. I'm uploading this version with the "dead monsters" option on, meaning the scouter will still display monster's name and health even after their dead.

Some folks said this feature was distracting, but I personally like it. Enjoy:

MonsterScouter_MultiColor_Dead.pk3


Image

If you have any preferences about this mod, let me know. In the future, I'm intending to learn how to make an options menu or some sort of method to tweak the features and values of this mod on and off. So, if there are any special wishes regarding the customization or new features for the mod, now would be an opportune time to voice them, so I can take them into account for the mod's design.

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Sun Jun 11, 2017 2:51 pm
by Dark-Assassin
Gave it a go. It's good, but it seems decorations are showing too with 1000 health. Also, works with Zandronum 3.0 too.

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Sun Jun 11, 2017 5:47 pm
by Voros
Would be funny if the scouter detects a thing with over 9000 health, an 20-damaging explosion happens that disables the scouter :P nonetheless, will download.

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Sun Jun 11, 2017 7:58 pm
by Trusty McLegit
It would be nice to have the option for a health bar instead of (or in addition to) numbers so you can tell how much approx health they have at a glance without having to read

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Mon Jun 12, 2017 7:53 am
by Spaceman333
Trusty McLegit wrote:It would be nice to have the option for a health bar instead of (or in addition to) numbers so you can tell how much approx health they have at a glance without having to read


Hey, I really like that idea. I think it could be doable with some clever ascii trickery. Thank you for suggesting that.
I'm currently thinking of two variants on how that would work.

Type one:
I think ten equals symbols ( ========== ) that all start out tan, then as health goes down, the = symbols turn darkgrey depending on the hp % the monster has left, while the other = symbols would gradually do the usual Tan -> Gold -> Orange -> Red color thing.
Image

Type two:
Same as above, but more simple. The = symbols turn darkred, while green one represent how much health is left.
Image

I'm also wondering whether or not numbers should be shown along side or not. (currently health left in numbers).
I'm bad at code, so if you think you can do this faster than me (probably a month or so), then please do pitch in!

I have spoilered the code below, so if you want to take a crack at it, then please do so. Your work will be featured on the first post prominently.

Spoiler: template code


.

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Mon Jun 12, 2017 1:11 pm
by Hetdegon
This is pretty handy, I like it more than the typical huge bars, although it showing health for corpses is kind of...off. Like, I mean, I know the corpse is dead, and it potentially blocks living actors from being scanned if they happen to be in the way.
I do like the version with the ASCII bar as well, I'd probably use that one when it's done.

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Mon Jun 12, 2017 1:42 pm
by Trusty McLegit
I really like that ascii bar, though I feel the health should drain right to left for some reason

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Tue Jun 13, 2017 12:19 pm
by Spaceman333
Hetdegon wrote:This is pretty handy, I like it more than the typical huge bars, although it showing health for corpses is kind of...off. Like, I mean, I know the corpse is dead, and it potentially blocks living actors from being scanned if they happen to be in the way.
I do like the version with the ASCII bar as well, I'd probably use that one when it's done.


Noted, I'll have it off by default in future versions. For now, just use the mod provided on the first post. Its functionally identical to the "latest" one I posted above, except that it has the "show dead" offline.

Trusty McLegit wrote:I really like that ascii bar, though I feel the health should drain right to left for some reason

Thanks, seems I'm on the right direction then. I found the mention about the direction the bar should drain amusing, since I deliberately made it go the opposite direction. I thought that this bar represents the "other" entity, something that is else than the player, so it would make sense to differentiate it somehow to communicate to the player that this UI element is for something external of the player, rather than internal, like health or stamina.

Traditionally healthbars in most games always follow the right to left, so it makes sense why theres a desire for it to work that way. Since I'm planning to make the mod customizable in a lot of ways, I think the direction of the bar can also be made an option too, to suit both preferences.

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Wed Jun 14, 2017 2:17 am
by Trusty McLegit
Fair enough :)

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Wed Jun 14, 2017 10:43 am
by Spaceman333
NEW ALTERNATIVE VERSION RELEASE:
A user on /vr/doom suggested making the enemy health appear on a tiny crosshair, so I quickly made this; Dot Crosshair version.

Image
Point the crosshair at an enemy and it will give a hint at how much health it has using 4 color states (Tan - Gold - Orange - Red). There is a great emphasis on subtlety with this one; it's barely noticable.

I like the idea and it works fairly neatly that I'll eventually add it to the future super customizable version I'm hoping to do later. For now anyone who want to use this now can download it here:

MonsterScouter_DotVersion3.pk3

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Wed Jun 14, 2017 2:24 pm
by Hetdegon
Huh, sounds a bit too minimalistic, but let's give it a spin and see how if fares.

Re: Monster Scouter - Show Enemy Health (addon)

PostPosted: Thu Jun 22, 2017 9:50 pm
by JudgeGroovy
Cool stuff, thanks for making this! I'm using the multicolor one from the first post for the record.

If there's one that doesn't show TechPillar (1000 health) etc and also doesn't show dead enemies in the future, that'd be extra cool. And I prefer numbers instead of health bars myself, the subtlety is the beauty of it.