
Can you make a version for only monsters and compatible with your other addon AllClearMessage_S_Completionist?.
JudgeGroovy wrote:Cool stuff, thanks for making this! I'm using the multicolor one from the first post for the record.
If there's one that doesn't show TechPillar (1000 health) etc and also doesn't show dead enemies in the future, that'd be extra cool. And I prefer numbers instead of health bars myself, the subtlety is the beauty of it.
Mko74 wrote:Great addon!!!, Thanks for it![]()
Can you make a version for only monsters and compatible with your other addon AllClearMessage_S_Completionist?.
Mko74 wrote:Top right, in three lines. Something like this:
K: 100%
I: 100%
S: 100%
Align to the right. It's an idea, thanks for your work !!!
Mko74 wrote:Thank you very much!!!, just what I needed![]()
jckfrbn wrote:Love this, though 2 questions
1. Have you found a way to make the === scouter functional, its aesthetically pleasing and would love to use it.
2. Is this technically finished or are you still making newer versions?(personal curiosity)
Spaceman333 wrote:JudgeGroovy wrote:Cool stuff, thanks for making this! I'm using the multicolor one from the first post for the record.
If there's one that doesn't show TechPillar (1000 health) etc and also doesn't show dead enemies in the future, that'd be extra cool. And I prefer numbers instead of health bars myself, the subtlety is the beauty of it.
Thank you for enjoying it. For the techpillar issue, I have no idea how to fix that universally. I could throw in a special exception for anything the scouter is supposed to ignore, meaning a lot of wide if statements, but then while it may fix it for vanilla, if a mod replaces that techpillar, it too will need to be added to the list of exceptions.
The entity tags that the mod currently uses to identify and sort targets are limited and I didn't see anything else I could add to it that would fix the issue either. If someone more knowledgable about modding than me can help, then that'd be great.
elCreyo wrote:This is exactly, what I was looking for. Very cool addon. Thanks.
banjiepixel wrote:I love the monsterscoutrer addon and I have been playing with it while also slowly tweaking it to my liking. It has been great first touch with acs and I have learned alot with this project.
My version is mainly made to be used with complex doom/lca but works great with other mods and vanilla too.
Changes:
-Only shows actors that are counted to monster killcount.
-Monster name color is now red if enemy, green if friendly.
-New brighter monster health number colors.
-Now has own color for when actor has more than 100% health.
-Indicator for invulnerable monster status (great for LCA Legendaries)
Download: http://www.mediafire.com/file/2x9zy4ju1v6mw9m/monsterscouter-plus.pk3/file
Spaceman333 wrote:Announcement:
This project has been succeeded and surpassed by a newer, better mod created by m8f:
Target Spy
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