Ohhh Doctor, c'mon, please hand us the texture replacer
Re: [WIP] Doom 64-inator
Posted: Sun May 06, 2018 9:52 pm
by Doomenator
I just took the mod from StrikerMan780 and spent 10 minutes of my time. sd64texpack.pk3
Need add brightmaps and edit some gldefs, but I'm too lazy. Let it do someone else. I'm not a fan of Doom 64.
Spoiler:
Re: [WIP] Doom 64-inator
Posted: Sun May 06, 2018 10:46 pm
by jdagenet
This looks pretty neat. Something you may run into is texture offsets that were done using vanilla textures end up messing up the D64 textures.
Re: [WIP] Doom 64-inator
Posted: Mon May 07, 2018 4:05 pm
by LossForWords
DrPyspy wrote:
Who could this be?
don't play with my emotions like that, doc.
Re: [WIP] Doom 64-inator
Posted: Mon May 07, 2018 6:30 pm
by Whoah
DrPyspy wrote:
Who could this be?
Looks fan-fuggin-tastic! Now we just need the Archvile...
Re: [WIP] Doom 64-inator
Posted: Tue May 08, 2018 3:39 pm
by Dr_Cosmobyte
Doomenator wrote:I just took the mod from StrikerMan780 and spent 10 minutes of my time. sd64texpack.pk3
Need add brightmaps and edit some gldefs, but I'm too lazy. Let it do someone else. I'm not a fan of Doom 64.
Spoiler:
You are a saint!
Re: [WIP] Doom 64-inator
Posted: Tue Jun 19, 2018 2:27 pm
by Armaetus
That can hold us over for the time being but it makes us wonder what DrPyspy's been up to in terms of the project..
Re: [WIP] Doom 64-inator
Posted: Thu Apr 14, 2022 7:03 pm
by James Flasch
Any updates on this after all this time?
Re: [WIP] Doom 64-inator
Posted: Thu Apr 14, 2022 7:19 pm
by nova++
A small amount of effort would have found Py's newer thread instead of bumping something from 4 years ago viewtopic.php?f=37&t=68009
Beyond that, if an author hasn't thought to post in a thread for four years, they've prooobably moved on from it.