[WIP] Doom 64-inator

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Re: [WIP] Doom 64-inator

Postby jazzmaster9 » Tue Feb 06, 2018 4:41 am

DrPyspy wrote:Image

Who could this be?

This needs to be finished :) if it isn't already

Good Work.
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Re: [WIP] Doom 64-inator

Postby Amuscaria » Sun Apr 29, 2018 10:37 pm

DrPyspy wrote:Image

Who could this be?


Very nice. Fits right into D64. :)
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Re: [WIP] Doom 64-inator

Postby Dr_Cosmobyte » Sat May 05, 2018 8:25 am

Ohhh Doctor, c'mon, please hand us the texture replacer :p
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Re: [WIP] Doom 64-inator

Postby Doomenator » Sun May 06, 2018 9:52 pm

I just took the mod from StrikerMan780 and spent 10 minutes of my time. sd64texpack.pk3
Need add brightmaps and edit some gldefs, but I'm too lazy. Let it do someone else. I'm not a fan of Doom 64. :D
Spoiler:
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Re: [WIP] Doom 64-inator

Postby jdagenet » Sun May 06, 2018 10:46 pm

This looks pretty neat. Something you may run into is texture offsets that were done using vanilla textures end up messing up the D64 textures.
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Re: [WIP] Doom 64-inator

Postby LossForWords » Mon May 07, 2018 4:05 pm

DrPyspy wrote:Image

Who could this be?


don't play with my emotions like that, doc.
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Re: [WIP] Doom 64-inator

Postby Whoah » Mon May 07, 2018 6:30 pm

DrPyspy wrote:Image

Who could this be?

Looks fan-fuggin-tastic! Now we just need the Archvile...
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Re: [WIP] Doom 64-inator

Postby Dr_Cosmobyte » Tue May 08, 2018 3:39 pm

Doomenator wrote:I just took the mod from StrikerMan780 and spent 10 minutes of my time. sd64texpack.pk3
Need add brightmaps and edit some gldefs, but I'm too lazy. Let it do someone else. I'm not a fan of Doom 64. :D
Spoiler:


You are a saint!
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Re: [WIP] Doom 64-inator

Postby Armaetus » Tue Jun 19, 2018 2:27 pm

That can hold us over for the time being but it makes us wonder what DrPyspy's been up to in terms of the project..
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