SUPER FINAL DOOM
New weapon animations, new status bar and rapid fire weapons.
Download:
http://www.iconofsins.com/2017/04/super-final-doom.html
SUPER FINAL DOOM
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: SUPER FINAL DOOM
Wow, those are some pretty nice-looking animations you've got there. I also appreciate the way you incorporated visual aesthetic to accommodate the change in firing speeds. This could be an ideal choice for vanilla-style slaughter map playthroughs. Nice job!
Re: SUPER FINAL DOOM
I really like how these animations look! I just think the shotgun and chainsaw animations could be adjusted. The chainsaw vibration could be more subtle as right now it kinda looks "squishy" like the way it warps like jelly when it vibrates and the shotgun kinda has the same issue with the pump animation.
- Trusty McLegit
- Posts: 264
- Joined: Sun Feb 07, 2016 8:42 pm
Re: SUPER FINAL DOOM
The screen shaking looks... off. But the animations look very nice!
Re: SUPER FINAL DOOM
The sounds need to be synced up badly. The Pump shotgun being the most out of sync with its animation, followed by the Super Shotgun. It's also really hard to aim when the player is being shot in rapid succession. The view gets pitched up so quickly and furiously ergo it's very jarring and should be toned down. This has a lot of potential, I just think there are some kinks that need to be worked out.
Re: SUPER FINAL DOOM
The rocket launcher and BFG take up too much of the screen, would benefit from being lowered much like the original sprite(s). Other than that, nice job.