For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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by dmslr » Wed Jan 15, 2020 1:59 pm
Are you getting these warnings as well?
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dmslr
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by Grizzly » Wed Jan 15, 2020 4:21 pm
I just checked and yes.
Oops. Turns out this doesn't work like I thought it does.
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Grizzly
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by Grizzly » Wed Jan 15, 2020 4:29 pm
Ok try this version. Also updated in original post.
Yes I am absolutely comitted to making all the rookie errors on this one xD
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Grizzly
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by dmslr » Thu Jan 16, 2020 10:47 am
Everything works fine! Archangel's golden blood was a nice surprise

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dmslr
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by Grizzly » Fri Jan 17, 2020 5:43 am
dmslr wrote:Everything works fine! Archangel's golden blood was a nice surprise

For some reason, the Archangel already has the golden blood specified even in vanilla Eviternity (in fact if you open the Bloodfixer in slade you'll see that I didn't touch it at all). I'm not sure why they did decide to touch that but not all the other custom monsters.
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Grizzly
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