Blood Fixer (updated 10/1/17)

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Re: Blood Fixer (updated 10/1/17)

Postby dmslr » Wed Jan 15, 2020 1:59 pm

Are you getting these warnings as well?
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Re: Blood Fixer (updated 10/1/17)

Postby Grizzly » Wed Jan 15, 2020 4:21 pm

I just checked and yes.

Oops. Turns out this doesn't work like I thought it does.
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Re: Blood Fixer (updated 10/1/17)

Postby Grizzly » Wed Jan 15, 2020 4:29 pm

Ok try this version. Also updated in original post.

Yes I am absolutely comitted to making all the rookie errors on this one xD
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Re: Blood Fixer (updated 10/1/17)

Postby dmslr » Thu Jan 16, 2020 10:47 am

Everything works fine! Archangel's golden blood was a nice surprise :)
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Re: Blood Fixer (updated 10/1/17)

Postby Grizzly » Fri Jan 17, 2020 5:43 am

dmslr wrote:Everything works fine! Archangel's golden blood was a nice surprise :)


For some reason, the Archangel already has the golden blood specified even in vanilla Eviternity (in fact if you open the Bloodfixer in slade you'll see that I didn't touch it at all). I'm not sure why they did decide to touch that but not all the other custom monsters.
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Re: Blood Fixer (updated 10/1/17)

Postby JohnnyTheWolf » Sun Mar 14, 2021 3:25 pm

A must-have addon!

However, I noticed that the Eviternity addon is giving the Nightmare Demon the wrong blood colour: it is now green, yet in the title splash screen, it is clearly supposed to be red.
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Re: Blood Fixer (updated 10/1/17)

Postby Adamast0r » Wed Apr 07, 2021 5:01 am

I had an idea for the Spectre's blood, but I haven't been able to do it, as I'm not very savvy in modding.
Would it be possible to change it's style to translucent and add a visibility pulse, as in the Blursphere, to represent it as the same blood type as the Pinky, but with invisibility properties that start to fade away?
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Re: Blood Fixer (updated 10/1/17)

Postby Devalaous » Thu Apr 29, 2021 5:32 pm

I made my own wad like this many years ago as my first modding work, but back then, spectre blood couldnt yet be rendered with fuzz. Nice to see it working after all this time.

Another wad that might warrant its own custom bloodfixer, is Hell to Pay; it has three monsters that warrant blood fixes, and quite a few that warrant blood removal. Another wad I have already does this, but still, for completion it might be a good one, given its status.
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Re: Blood Fixer (updated 10/1/17)

Postby JohnnyTheWolf » Thu Apr 29, 2021 8:21 pm

Devalaous wrote:Another wad that might warrant its own custom bloodfixer, is Hell to Pay; it has three monsters that warrant blood fixes, and quite a few that warrant blood removal. Another wad I have already does this, but still, for completion it might be a good one, given its status.


BlueFireZ88 already got you covered there.
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Re: Blood Fixer (updated 10/1/17)

Postby Devalaous » Fri Apr 30, 2021 1:06 am



Thats why I said 'Another wad I have already does this' :p I helped the dude out with some minor QA on it when it was brand new. Just saying its might be worth doing the same thing for this 'brand', as the upgrade patch changes a lot of things, some might want to keep the original text screen stuff for example.
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