ZHUD For 3DGE

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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RUNSABER
Posts: 282
Joined: Thu Apr 02, 2015 8:42 pm

ZHUD For 3DGE

Post by RUNSABER »

Image

***A Compact Heads-Up Display Modification for 3DGE***
NOT COMPATIBLE WITH OTHER HUD MODS, WEAPON MODS, SOURCE PORTS, AND BRUTAL DOOM.

Source port engines brought with them unique and intricate features that expanded upon the end-user experience of Doom. One of those cool features happened to being gifted with an additional and space-abundant HUD setting. Depending on the source port, the grey and slab stone status bar becomes mere building blocks displaying practical information. I created this for fans who enjoy a leaner HUD, inspired by ZDoom!

VIDEO: http://vimeo.com/208488263
3DGE VERSION: 2.0+
Screenshots captured in 3DGE 2.1.0.t3 in No Sleep For The Dead & Dimension Of The Boomed
Spoiler:
Developed by: YAKO
Game Engine: 3DGE Advanced Sourceport
Compatibility: DOOM / Ultimate DOOM / DOOMII / Final DOOM IWADs
Current Version: 3.13.17.1

ZHUD BETA 1:https://drive.google.com/file/d/0B5fMgi ... sp=sharing

3DGE 2.1.0T3 BUILD:http://devbuilds.drdteam.org/3dge/3DGE- ... e142ac1.7z
3DGE 2.0F BUILD:https://sourceforge.net/projects/edge2/ ... aries/2.0/

Upcoming Experimentations:
Power-Up Countdowns, Multi-Ammo Type Support, Deathmatch Support, Heretic Support & more!
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: ZHUD For 3DGE

Post by CeeJay »

RUNSABER wrote:Power-Up Countdowns, Multi-Ammo Type Support, Deathmatch Support, Heretic Support & more!
You can check out my HUD from DOOM Forever, it uses a counter for the power-ups. It is a little lacking in terms of graphics, but the code could be useful. I remember putting a lot of work into it and it was a bitch to get working properly (and it still technically doesn't in places), there were no documentation about COAL then so everything was trial and error.
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RUNSABER
Posts: 282
Joined: Thu Apr 02, 2015 8:42 pm

Re: ZHUD For 3DGE

Post by RUNSABER »

Dude I learned a lot from your COAL entries - I believe it was the Marathon HUD that really got me into checking this thing out under the hood. Right now I'm currently checking out the Heretic files to make one for that game. I havent had any solid downtime but its coming! When I release that I'll make a cheatsheet that shows which functions point to what in a jpeg image for reference. That should make coding much faster and easier!
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: ZHUD For 3DGE

Post by CeeJay »

You wouldn't be interested in having a go at designing an ancient egyptian themed HUD?
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