ZHUD For 3DGE

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ZHUD For 3DGE

Postby RUNSABER » Wed Mar 15, 2017 1:18 am

Image

***A Compact Heads-Up Display Modification for 3DGE***
NOT COMPATIBLE WITH OTHER HUD MODS, WEAPON MODS, SOURCE PORTS, AND BRUTAL DOOM.

Source port engines brought with them unique and intricate features that expanded upon the end-user experience of Doom. One of those cool features happened to being gifted with an additional and space-abundant HUD setting. Depending on the source port, the grey and slab stone status bar becomes mere building blocks displaying practical information. I created this for fans who enjoy a leaner HUD, inspired by ZDoom!

VIDEO: http://vimeo.com/208488263
3DGE VERSION: 2.0+
Screenshots captured in 3DGE 2.1.0.t3 in No Sleep For The Dead & Dimension Of The Boomed
Spoiler:


Developed by: YAKO
Game Engine: 3DGE Advanced Sourceport
Compatibility: DOOM / Ultimate DOOM / DOOMII / Final DOOM IWADs
Current Version: 3.13.17.1

ZHUD BETA 1:https://drive.google.com/file/d/0B5fMgimSs1Z3RDVJdW54TUVyYXM/view?usp=sharing

3DGE 2.1.0T3 BUILD:http://devbuilds.drdteam.org/3dge/3DGE-2.1.0pre-186-ge142ac1.7z
3DGE 2.0F BUILD:https://sourceforge.net/projects/edge2/files/3DGE%20binaries/2.0/

Upcoming Experimentations:
Power-Up Countdowns, Multi-Ammo Type Support, Deathmatch Support, Heretic Support & more!
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RUNSABER
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Joined: 03 Apr 2015

Re: ZHUD For 3DGE

Postby CeeJay » Tue Mar 21, 2017 6:54 am

RUNSABER wrote:Power-Up Countdowns, Multi-Ammo Type Support, Deathmatch Support, Heretic Support & more!


You can check out my HUD from DOOM Forever, it uses a counter for the power-ups. It is a little lacking in terms of graphics, but the code could be useful. I remember putting a lot of work into it and it was a bitch to get working properly (and it still technically doesn't in places), there were no documentation about COAL then so everything was trial and error.
CeeJay
 
Joined: 14 Mar 2010

Re: ZHUD For 3DGE

Postby RUNSABER » Fri Mar 24, 2017 8:47 pm

Dude I learned a lot from your COAL entries - I believe it was the Marathon HUD that really got me into checking this thing out under the hood. Right now I'm currently checking out the Heretic files to make one for that game. I havent had any solid downtime but its coming! When I release that I'll make a cheatsheet that shows which functions point to what in a jpeg image for reference. That should make coding much faster and easier!
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RUNSABER
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Joined: 03 Apr 2015

Re: ZHUD For 3DGE

Postby CeeJay » Wed Apr 05, 2017 1:35 pm

You wouldn't be interested in having a go at designing an ancient egyptian themed HUD?
CeeJay
 
Joined: 14 Mar 2010


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